Ever since Divinity: Original Sin 2 was Kickstarted almost exactly a year ago (August 26th, 2015), it was highly expected to go through an early access period before launch. That's because the first Divinity: Original Sin improved a lot due to community feedback through its early access period, and Larian has said that they felt Divinity: Original Sin was improved by it and that they enjoyed working with the community.
Well, we finally have a date for that Early Access launch, and it will be September 15th and will feature the opening portion of the campaign and the online PvP arena where you can battle other players. A new trailer was released as well showing it off:
Divinity: Original Sin 2 is the sequel to the first Divinity: Original Sin (shocking I know) and plans to add a lot of new features and ideas to build upon what they did in the first game. Built on their new Divinity Engine 3.0, Divinity: Original Sin 2 features up to four player play, and it can be in this mode either cooperative or competing against each other on objectives depending on how you choose to go about it. These objectives are tailored to your character's personal story and origin story, which you can help create if you choose by building your character from the ground up.
The game's combat is getting an improvement as well with more elemental interactions and other features to enhance the combat found in the first game. Some of these options include push/pull mechanics, the ability to alter how an elemental surface functions by blessing and cursing them, a new cover system, and the ability to use powerful source skills, along with many other new skills promised for the game.
One of the big changes for Divinity: Original Sin 2 was a greater focus on narrative. Getting new writers on board was a big part of that, to the extent that they managed to get the famous Chris Avellone to work on the game. Chris Avellone is well known for his work at Black Isle Studios where he led the development of Planescape: Torment and was one of the key designers on Fallout 2. He also co-founded Obsidian Entertainment and worked on projects like Knights of the Old Republic 2 while there as the creative director. The focus here is to make a world that responds to what you're doing and how you do it, as well as engage you in what is going on around you and why you should care. Larian's stories in the past have tempted to be more whimsical and silly, but they are attempting a darker and deeper story this time with more focus on it then they have usually done.
Are you interested in Divinity: Original Sin 2? Do you think that they will be able to achieve their goals? Share your thoughts in the comments below!