It's been less than a year since quirky battle royale slasher Deathverse: Let It Die was released, but developer Supertrick Games has announced that it's temporarily shutting the game down next year in order to "redevelop" it. Looks like its problems can't be fixed by a few updates or patches.
On the official Deathverse website, Supertrick and publisher GungHo explain that they have "experienced some challenges" since launching the game last year, including "in-game matchmaking and lag". The developer says it's tried several solutions with varying degrees of success, but that the "underlying problems" haven't been resolved.
As a result of this, Supertrick says it will "temporarily suspend" Deathverse: Let It Die in order to rebuild the game. The studio says it doesn't know if this is definitely the right choice to make, but says it's confident that re-releasing Deathverse with "significant improvements" will increase its potential audience and help existing players to enjoy it more.
As far as exact timings go, Deathverse: Let It Die is scheduled to pause its services indefinitely on July 18th at 7pm Pacific. You'll no longer be able to purchase the Death Metal resource from February 7th, but you'll still be able to use any Death Metal you've already bought right up until the game's service is suspended.
Season 2 content will be released as intended for Deathverse: Let It Die, but Supertrick and GungHo say that Season 3 content will "only be partially released". We're not sure exactly what that means just yet, so if you're a fan of the game, make sure to keep your ear to the ground for more info on that.
Over on Steam, Deathverse: Let It Die is currently sitting at a "Mixed" rating. Players point to poorly-balanced gameplay, connection issues, and matchmaking as some of the biggest flaws with the game, which gels with what Supertrick says it's trying to fix in its redevelopment efforts.
It's fairly rare for games to outright pause development in order for issues like this to be fixed. Sometimes, developers will stop adding new content to a game in order to prioritize working on current problems, as was the case with Babylon's Fall, but even that game's service remained active during that time. Let's hope Deathverse doesn't meet with the same fate as Square Enix's ill-fated hack and slasher did.