A new Cities: Skylines 2 video has been released, showing off the game's economy and production systems.
The new video is part of the Feature Highlights dev diary series, which has also included in-depth looks at climate systems, as well as how traffic works and how your city's power systems are governed.
This one, however, is all about "all things money and stonks", as developer Colossal Order and publisher Paradox put it.
Since Cities: Skylines 2's systems have all been designed from the ground up, that goes for the economy, too, and the upcoming city-builder's economics are modeled on a real-world basis.
As the game progresses, you'll gain money from taxation, as well as tourism and other revenue sources. You can also tax private incomes as your citizens' wealth increases.
Once you build revenue streams, you can then invest that money back in your city's infrastructure, including public services, schools, and more.
Business economics are pretty complex, too, with businesses hiring and firing employees to keep up with demand, as well as exporting goods whenever they produce a surplus or importing them whenever there's a deficit.
You can control this by raising or lowering taxes, which will, in turn, lead to increased or decreased production across the respective industries.
Taxation can also help you lure businesses producing favorable goods to your city; you can decrease taxation in certain areas, which will then convince businesses operating in those areas to set up in your city.
Colossal Order says it's also possible to micromanage production chains if you want (although the developer stresses this isn't necessary). If you "love a puzzle", the studio says there's "almost no limit" to how deep you can go into these systems.
Cities: Skylines 2 is due to launch for PC, PlayStation 5, and Xbox Series X|S on October 24th. You can read more about today's economy and production deep dive right here via Steam.