Today Colossal Order and Paradox Interactive released a new patch for their brand new city builder Cities: Skylines 2, to address the game's performance issues.
The patch, announced on the official forums, is numbered 1.0.11f1 hotfix and it's defined as the "first of several" intended to improve performance. While it doesn't addresses all of the issues, the developers wanted to release it as soon as possible.
They also mention that it has been released only on Steam, and they're doing their best to make it available on the Microsoft Store as soon as possible.
Here are the patch notes:
- Changed LOD to be independent of rendering resolution to get more consistent performance with high resolutions
- Minor optimization with fog
- Depth of field optimizations and tweaks
- Global illumination tweaks
- Optimized stutters when buildings spawn/level up
- Optimized various stutters across all systems
- Fixed crash after upgrading wind turbine
- Fixed crash when car crashes into still hidden car with trailer
- Fixed crash with mesh loading (that happens with low settings mostly)
The developers also mention that they're working hard to get the next round of fixes ready as soon as possible, so we can expect more updates soon enough.
The development team was aware of the fact that the game did not hit the performance targets that were set for it, but they decided to release it anyway on PC as the problem don't affect all users. Yet, this caused it to be slapped with "Mixed" reviews on Steam.
Console players won't be affected, at least for now, as the PS5 and Xbox Series X|S versions of the game have instead been pushed back to spring 2024.
If you'd like to read more about Cities: Skylines 2, you can check out my hands-on preview from Gamescom. Do keep in mind that I did not perceive big performance problems then, but I don't know which kind of hardware I played the game on.