Cities: Skylines 2 Devs Confirm 30FPS Target, Promise Further Performance Improvements

Cities: Skylines 2 is out now, and developer Colossal Order has clarified its performance targets for the game and more.


Published: October 24, 2023 12:54 PM /

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A rain-soaked street with a traffic light in the foreground in Cities: Skylines 2

Cities: Skylines 2 developer Colossal Order has taken part in a Reddit AMA about the game, clarifying a few things about performance in the process.

The game has just launched, and in the runup to its release, Colossal Order promised that performance improvements would come post-launch after players expressed concern about how the game ran on their machines.

Now, in a new Reddit AMA, the developer has reiterated its commitment to those improvements and outlined what they're expecting to implement in the coming weeks.

A sunny city suburb in Cities: Skylines 2
Cities: Skylines 2 is out in the wild now, but Colossal Order is far from done improving it.

Colossal Order's plans include optimizing GPU performance by reducing the vertices processed per frame, as well as removing stutter and balancing effects that affect fillrate.

If you're not technically-minded, just take it as read that Colossal Order knows the game might have a few performance gremlins, and it's working to iron them out.

The studio also confirmed that Cities: Skylines 2 is intended to run at "steady 30FPS minimum (not 60 or more)" in a response to a fan question about performance improvements.

A zoomed-out city view of a metropolis in Cities: Skylines 2
Cities: Skylines 2 has some pretty intensive scenes to render.

Many of the questions in the AMA pertain to performance, and to Colossal Order's credit, the studio is very upfront about its targets and what's realistic to achieve.

For instance, when confirming that newer versions of FSR and DLSS are on their way to the game in the future, Colossal Order admits that AMD FSR1 "does not look that good" with a scale ratio of 50%.

It's not all doom and gloom and getting into the weeds of performance, though.

For instance, in one reply, Colossal Order gets into different kinds of weeds entirely by confirming that grass is being added to the game post-launch.

The developer also confirms that it follows community feedback "daily", and suggestions are being collected for future planning, so if you do have an idea of how Cities: Skylines 2 can be improved, it's worth passing it on.

Make sure to check out the full AMA thread to see some of Colossal Order's responses to fan questions; they're pretty open and friendly, so it's well worth checking out the insight they have into the game they've just released.

Cities: Skylines 2 is available right now on PC. It's also coming to consoles in spring 2024, having been delayed on PS5 and Xbox Series X|S.

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