Neversong, originally titled Once Upon a Coma, sprouted from a Kickstarter by Pinstripe developer Thomas Brush as a sequel to his flash-game Coma. The story eventually developed into something else entirely and grew into new characters, settings and mechanics. Neversong is a 2D platformer with hack 'n slash and puzzle mechanics that takes the player through a story-rich world of psyhological horror.
From Red Wind Field to the haunting halls of Blackfork Asylum, explore six moody, illustrative levels.
Take bosses, monsters, and zombie grownups with your trusty baseball bat.
Immerse yourself in a breathtaking piano-centric soundtrack.
Join your quirky childhood pals and faithful pet bird on an adventure to discover the truth about your recent coma.
Neversong is all about the death of youthfulness, but more importantly, the redemption one can achieve after the loss of that innocence. It's about discovering who you really are, deep down—who you were when you were a kid.
The game deals subtly with some dark themes; we want to communicate not only the sneaky nature of depression, but also the tremendous value in remembering who we are despite our circumstances or present mental state. The goal of the game is to make sure you know that you are valuable and loved.