At last year’s inaugural Play NYC, I had the pleasure of meeting Frank DiCola and Jack Kelly to talk about Where Shadows Slumber. This puzzle game falls somewhat in line with Monument Valley and makes use of world-altering mechanics in a fashion similar to Antichamber. I had been anticipating the release of the game and was disappointed that it has taken so long for it to come out, so I walked up to their booth on the first floor with the goal of catching up on how development was progressing.

Where Shadows Slumber has certainly come along nicely over the last year. “Now we have a build with every level in the game and every cutscene in the game,” said Game Revenant’s Frank DiCola. There was indeed a much greater number of levels available to play, although there were still a few problems for the team to work through. One level crashed repeatedly, and some of their onsite demo hardware was having technical issues.

where shadows slumber slum comparison 1 year

Level 4-1 “Slum” of Where Shadows Slumber – 2017 version (left) and 2018 version (right)

Frank DiCola is a man who admits his mistakes. In his case, he underestimated how long it would take to complete the art for Where Shadows Slumber. This is particularly puzzling since he himself is the artist for the game, but hey – we all have our strengths and weaknesses. He now (quite conservatively) estimates that the game will be done within the timeframe of a few months. This time will be used for polishing, bug fixing, and the ever-important marketing. He isn’t going it alone, either; Game Revenant has brought on Alba S. Torremocha and Noah Kellman of PHÖZ to handle the game’s music and sound design.

How is the game itself? Well, I confess I didn’t play it much beyond a solitary level from the later portion of the game. Not for lack of time, that’s for sure; I want to avoid seeing too much of Where Shadows Slumber before I can review it and really sink my teeth into it.

If Where Shadows Slumber sounds like the kind of game you might enjoy, you should head on over to the game’s official website where you can find a playable demo version right now. You can also follow the developer Game Revenant on Twitter.

What do you think of Where Shadows Slumber? Does this particular style of puzzle game appeal to you? Let us know in the comments below! Check out what else we saw at Play NYC by going to our Play NYC 2018 Coverage Hub.

More About This Game

Robert N. Adams

Senior Writer

I've had a controller in my hand since I was 4 and I haven't stopped gaming since. CCGs, Tabletop Games, Pen & Paper RPGs - I've tried a whole bunch of stuff over the years and I'm always looking to try more!