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In an interview Fallout 4 director Todd Howard had at D.I.C.E. 2016, he spoke about what the team at Bethesda Game Studios are working on. When asked directly he teased something many people probably were not expecting,

“We actually have three kind of longer term projects we’re doing that are all – we’ll talk about them at a much future date – but they’re different than anything we’ve done before, while also being a Bethesda-style game. 

Being different but still a “Bethesda-style game” does seem to conflict. But for the past few years now Bethesda Game Studios seem to have fallen into the routine of alternating between the Elder Scrolls and Fallout series. With three titles it might be possible we will be seeing new IP from the studio, 

“Big and crazy, but in many ways different than things we’ve done before. It’s an exciting time.”

Bethesda aren’t to type of developer to explicit talk about games until they are ready to. We sadly most likely wont hear anything about these projects until a later date. Bethesda will be having another E3 press conference this year and all these new projects could make for an interesting show.

The full talk where Todd Howard was interviewed by comedian Pete Holmes can be seen here on YouTube

One of the main criticism from people about Fallout 4 was just how similar it was to the series previous installment in many ways. It seemed to have become very formulaic in how the game was designed. This is what Todd Howard might be referring to when he says “different than anything we’ve done before, while also being a Bethesda-style game”. Managing to keep some of their own style of game design but make it feel new and unique. A challenge that seems like it would be very difficult.

Bethesda did try to focus on some new things for Fallout 4, having a bigger focus on narrative with the players character speaking was a huge departure from their previous games. Some people felt this took player identity and choice away from the player. It does show Bethesda are willing to make big changes to what is already established.  

Todd Howard did make it clear that the team is currently focused on finishing the previously announced Fallout 4 add-onsAutomatron, Wasteland Work Shop and Far Harbor

A long, slow walk to go for with Fallout 4

How do you feel about Bethesda’s secretive new projects? Do you want something that feels different from the Elder Scrolls developer? Share your thoughts in the comments below!


Sam Mcarthur-Mclean

Staff Writer

Writer for TechRaptor since 2014. An avid follower of the gaming industry that loves to write about it. Currently a student. From Glasgow, Scotland.



  • Ricardo Lima

    The biggest change I noticed was the way power armor is handled. Feels more like you are a walking tank than Fallout 3.

    There are lots of small design flaws, the very repetitive side missions. The badly explained and often settlers. And as peoplw said its very formulaic.

  • Swagraven

    They should have never tried to work more on story. They’ve always been amazing open world creators, with the best story method being lore being explored through quests and lore books, not explicitly thrown at you. They’re just not good at dialogue, or a structured story. It’s better that they focus on their incredible world building than trying to make your character…well, a specific character. The charm of their games is in being able to really role play in a huge gorgeous environment.

  • Ricardo Lima

    You mak good points they tried to do fit too much concepts. But I do like the more talkative companions while they do have some personality . And Dogmeat I love that dog in every Fallout game.

    And while are ” the same” he story twist is a good one. I did not expect Bunker Hill I did not want to break my cover nor shoot Brotherhhod nor Rairoad. And the twist about the son is a good one They fail in many places but they did get it surprisingly rigth sometimes.

    I did log on Skyrim to compare..Looked around It looks better bigger and has more personality than the Commonwealth that is very formulaic. . You do have a very good point.

  • Swagraven

    Their best stories aren’t told with the main quest, I always say. When you’re focused on the main quest, you miss a lot of the exploration central to an open world game. There should be a broader story to the game than just what happens in the main quest, and all the non-main quests should impact your understanding of the main quest. They did this really well in Morrowind and Oblivion. In an open world game, your understanding of the plot shouldn’t be pushed through a main quest, since that will just end up making the rest of the world feel tacked on. In FO4’s case, it made the rest of the world “formulaic” you’re absolutely spot on with that.

  • ParasiteX

    Tell me more of those sweet sweet lies, Todd =)

  • ParasiteX

    I actually liked that change. You should feel like a walking tank in Power Armor.

  • ParasiteX

    Bethesda has always been very weak on story. But excel on open world and environment.
    While Bioware (used to anyways) and Obsidian excel at story. Especially Obsidian. But Obsidian are a lot weaker on the technical and crafting large open worlds. Which is why it was always such a nice mix for them to make a game on Bethesda’s engine, with New Vegas.
    The smartest thing Bethesda could ever do right now, would be more partnerships with Obsidian and their talented writers.

  • Ricardo Lima

    I do too.

  • Galbador

    It would be an exiting time if you could fix your current games, Todd. Having goals is a good thing, but if you lose your focus, it will only leads you into trouble country.

  • Buddydudeguy

    I don’t believe a word he says after Fallout 4.