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If you had told me a month ago I would be recording a video talking about why the next flagship title in the Resident Evil series is worth looking into, I would have called you crazy.  Had you told me I would be sitting in a small room playing the next Resident Evil game in VR, I would have died from laughing.  Yet here we are.  Resident Evil 7 Biohazard or Biohazard 7 Resident Evil (which is a much more fitting name) is here, and it’s changing everything you expected about the franchise.  Gone are the boulder punching, windmill kicking, master of lock picking heroes we’ve come to know and love. Instead, this time around you’re left exploring a disgusting and evolving house trying to figure out what exactly went on and, more importantly, how to get the hell out. To put it quite simply, Capcom finally achieved what they’ve never been able to do with the series. It’s scary.

This reboot of sorts is exactly what the series needed.  As a long time fan of Resident Evil, I was ecstatic to see the series return to its horror roots in a big way.  Instead of shooting your way through hordes of zombies and tentacle monsters, Resident Evil 7 trades out that red 9 for a flash light, and if you’re observant, an axe.  That being said, this game is still full of familiar Resident Evil elements.  The umbrella logo on the photograph, the chime that plays when you pick up an item, stitches and pulleys that lead to hidden doors, and the oddly familiar voice on the phone. Resident Evil 7 is definitely a reboot in the sense that 4 was to the games prior to it.  It’s not a full on hard reset of the series, and I’m sure were going to see more familiar faces as the game goes along, but for now this is a perfect way to reintroduce Resident Evil to a post PT world.  

Is the game worth checking out?  Absolutely.  Is it worth getting into the hype?  We’ll find out in the coming months, but as of now, its looking like Resident Evil 7 is exactly what the series needs.  

Resident Evil 7 is scheduled to release on PC, PS4, PSVR and Xbox One on Jan. 24, 2017


Nick Maillet

Video Lead

I used to be that band guy with super cool hair who lived and breathed breakdowns, now I work on TV shows as an colorist/editor. You can find me on twitter talking about my ever expanding collection of NES games and my love hate relationship with Tinder.



  • Joseph

    But then there is the problem of it looking no different to games like outlast. If it isn’t 3rd person and it characters haven’t got that anime-esque look then I’m not interested. Its resident evil in name only.

  • Reptile

    I Like this gameplay more, this was just a demo and they showed us that there will be a lot of puzzles, there will be little to no weapons (HarshlyCritical found an axe and could attack with it), and there was zombies and crazy people, this must be the first real Biohazard I’ve seen in more than a decade, sorry if it disappointed you by not being a boring third person shooter, but me and others that liked the original aspect of Biohazard / RE being for its lots of puzzles and little to no ammo are happy that -maybe- they will appeal us a -little- after more than 10 years of third person action shooters.

  • Ilja Jefimovič Repin

    When it bombs we can all hype another uninspired clone as a fresh ‘return to roots’. And then publishers will learn that they don’t need to think or try, just as long as they ‘seem’ to think and try. Or maybe they’ll just learn to call it something else and not reboot games they want to sell (but not make) sequels to.

  • Azure

    All they had to do was continue down the Revelations route get rid of the episodic content and pushed for more Horror/Survival and not have enemies drop consumables.

  • Galbador

    I seriously hope not this is the future of horror games or Resident Evil. I’m so sick and tired of this Outlast “run-away-and-hide” as like “guns-destroy-horror-games” bullshit. Sorry if I have to say it so directly, but this crap ruins in my eyes what was once interesting and started with Alone in the Dark and not Biohazard. You see, not weapons (or guns) ruins a horror game, it is bad writing. And again… as if I can’t avoid it… survival is not running and hiding away, but using everything around you to longer your life, which includes weapons, as primitive as they might be.

  • Galbador

    Wow, don’t offence people just because they like a sort of gameplay. This is not necessary.

  • Reptile

    Where is the offence? The thing nearest to an offence is “boring third person shooter”, and that isn’t an offence, it is a fact, RE4 was a cool shooter because it was different but RE5 and on are just a mess where you can go full rambo and nothing stops you (Well, nothing but Sheeva AI in 5).

  • Galbador

    Some people see it as an offence, but the thing is, it is unnecessary and does not make you opinion more potent than others. And about RE5, just because you are maybe a good player, it does not mean the same for others.

  • Reptile

    Well, point to me what are the Terror, Horror and Gross out elements of Resident Evil 5 and 6. And please, distinct Terror from Horror.
    You must have never played the very first Biohazards, because you got almost no ammo and had to “run-away-and-evade” enemies.
    But you’re right, guns doesn’t destroy the horror, what destroys it is the abundance of ammo and bullet sponge enemies that act like giant dumb toddlers, and of course the writting, but no writting in the world could make Resident Evil 5 look better than it is, once you take away the impotence of the player and give him the power to overcome his fears you are turning this into a Action shooter with horror / gross out elements, it isn’t survival anymore if your chances of survival are almost absolute.
    If you don’t have to run or hide then you aren’t affraid, if you aren’t affraid then this clearly fails as a terror-horror game, if you have the possibility to go Rambo on enemies then it is nothing more than Gears of War with Zombies.

  • Reptile

    It is not about skill, it is not about being good at it. It is about not giving the sensation of terror in the player, after completing the entire game the mostly horrifying thing was Sheeva dumbing on the way or getting ducked by Jill and I having to revive her.
    The Gross out elements of the mutations are cheap, it loses its value because once you get used to it it isn’t scary anymore, after the second guy that I call “dick out the neck” it doesn’t scare anyone anymore, and in neither time you feel surrended or overwhelmed by enemies, you are always in the control of the situation (if not by the annoying quicktime events that presente at least a little of challenge). And you can’t have the player frightned if they are always in control of the situation, I was sincerely expecting they would remove this control at sometime in the middle of the game to give the player the real sensation of impotence and vulnerability but it never happens.
    Also, they made the chainsaw guy from RE4 boring, how can you make a guy with a chainsaw boring? You make him appear too often and it becomes more an annoyance than horror itself.

  • BurntToShreds

    Take the core mechanics and camera perspective of RE4, limit the amount of ammo you find around the environment and have enemies rarely drop like, 2 bullets, center the gameplay around puzzle solving and exploration and have characters rarely appear for interactions to give you a sense of isolation and that you’re all alone in your journey. That would be a satisfying Resident Evil 7, not this YouTube bait Capcom wants us to buy.

  • Galbador

    You can’t earn a skill without being good.

  • Reptile

    I think you are not understanding, because I said my argument has nothing to do with skill or being good / bad at something.

  • Reptile

    Even if there is no challenge you can still provoque the feeling of terror and impotence on the player, the thing is, the player can not know that there is no danger, once the player (or in example, you), know that there is no danger, you stop being affraid.
    If you have a fairly amount of supplies, weapons and assitance and total control of the events that happen around you, what is left to fright the player? You know in this RE VII demo, there aren’t any enemies or death condition, but you as a player, in the first time entering this experience does not know it, but once you do know there is no danger, your experience changes forever, you are not affraid anymore.
    So that is what makes RE 5 – 6 boring, you have a lot ammo, you have a lot guns, there is a lot of herbs, enemies drop that stuff too, you have a lot of things that make you feel safe and you no longer have fear, it is not about skill, not about beating Nemesis with a knife, it is about feeling unconfortable, unsafe, impotent, weak, and what attract people in it is the relief sensation of safeness after the unsafeness experience, if you play the entire game in a state where you feel safe then there is no relief sensation and therefore it fails horribly as a terror-horror game.

  • Galbador

    Disqus, I hate you so much for killing my post! Anyway…

    To your correction, I played Resident Evil for the PS1, Resident Evil for the PC, Resident Evil Directors Cut for the PS1 as like the remake on the Gamecube. I know the first game, but I also know the predecessor of this series, Alone in the Dark. Now this games were pure terror (as you like to difference from horror), because these games had fixed cameras. You could only see what they showed you and even hid some of the monsters from you, so that you were surprised by them.

    The horror was not much less with giant spiders, zombified dogs, plants that sucked your blood and of course the famous and hideous Chimera, a beast, that gave even me several sleepless nights and nightmares. Of course, those graphics were not as good as today, but enough to terrorize you to go into a dark room (but maybe it was just me back then).

    About Resident Evil 5 and 6…Did I say that I like them? Did I defend them? If not, why do you bring them up? RE5 was a horrible game in story and gameplay wise.

    RE6 was a bit better, but not much. The story was still flawed and the characters one-dimensional. At least the parnet AI was a bit better. All in all, it reminded me to Parasite Eve and Dino Crisis 2, where the action was maybe heavier, but the thrill still given.

    Now, about your comment of “If you don’t have to run or hide then you aren’t affraid, if you aren’t
    affraid then this clearly fails as a terror-horror game, if you have the
    possibility to go Rambo on enemies then it is nothing more than Gears
    of War with Zombies”.

    First off, this this the most ridiculous thing you could say. We humans are differently shaped in physical and mental ways. Some would run away from a dire situation, others would stay their ground and fight until they couldn’t stand. This is the problem with video games, that have fixed characters in games; you don’t play them, you play as yourself. If I saw the text in Outlast, that you are not a fighter, I was offended by this, because this is not my nature. This is not what I call survival. In my term, survival means to use the environment to the fullest, so that I can longer my own life. This is, however, not given in Outlast, because the devs believe that running away is more scary than looking for a solution… but then again, the game was full of jumpscares anyway, which gets boring after the couple ones.

    If you want to know what a real survival game is, look for The Long Dark. This is the only survival game I would call realistic, because if you die outside the story mode, your save files are gone and you have to restart the game. Now take this and combine it with RE and you will have your realistic horror survival game. Outlast and the others… are not. They are nothing but a ghost house… a bad one.

  • Galbador

    If there is no challenge, you can’t get better. That is a contradiction on itself.
    What is this? The Twilight Zone?!

  • Galbador

    Why are you answering twice to my comment?

  • Reptile

    So, I do not understand why people keep comparing Outlast to this demo, in no moment the player runs from anything, actually there are no monsters besides the “Welcome to the family” guy, but there is something to note that there is an Axe in the game and apparently you don’t use it in the demo, aside form swinging it at the manequins, I believe they did it not for the lulz but to show that there WILL be combat, but will not be the “Gears of War” combat of the predecessors (thankfully).
    Just because it is first person in a scary place it doesn’t mean that it will be a carbon copy of Outlast ffs, the only thing we have about this game is this 30min demo and you people are all shitting over it saying “Outlast this”, “PT that”. Fairly, beside being first person I see no similarities with Outlast, and it isn’t the first time we have a first person RE either.
    I have high hopes for this game, it looks better than 5 and 6 to me, that is why I keep bringing this on, but that is, we do not know what it will be in the end, so no need to burn all the coal of the hatewagon so early.

  • Reptile

    But the objective is not to get better at something but the experience of terror itself, you can have a game with no challenge at all and that doesn’t have any danger to the player, but the question is that: the player must not know there isn’t danger, that is the experience of terror, not knowing if there is or not a monster or hazzard.
    Of course, a game that is not challenging becomes dull after the very first playthrough or after being spoiled about it. But until you know there is no danger the terror experience persist.

  • Galbador

    Hatewagon? Just because someone has a different opiniont that you? Boy, are you full of yourself. This is sad. But whatever…

  • Galbador

    This is ridiculous… people see things differently. Stop going from yourself when you talk about others. Why don’t you get this?!

  • Reptile

    Well then say it to Stephen King since what I said about terror I learnt in his “Dance Macabre” book.

  • Reptile

    Yeah, hatewagon, you people are shitting over a 30 minute demo of a game that a week ago no one even knew was being developed and no one knows any more details about the gameplay, plot or anything. But still you people are calling it a carbon copy of outlast and are acting like this is the worst thing capcom ever made since not-making a new mega man game. That is the very definition of hatewagon, people hating over something that doesn’t even have enough information to be hated about.

  • Galbador

    Do me a favor and listen to yourself. You attack people, who don’t share your opinion? You make me sick and I mean it. It is one thing not to agree with someone, but what you do, is just sad.

    But at least I know what I have to think about you. One thing is sure, for the future, I will ignore your posts. Have a good one.

  • Galbador

    I go from what I know and what I think is terror. I don’t need someone else to tell me what terror is unlike you.

  • Reptile

    Oh yeah and Stephen King is such a nobody in terror writting, its not like many of his books are best sellers and that anything he writes is expected to be good by many, right? The guy named Galbador on disqus that comment on gaming websites is the real deal when its about terror literature right? Fuck Stephen King, Fuck H.P Lovecraft, fuck Edgar Allan Poe, Galbador is THE master of TERROR ladies and gentleman, the man who taught Rod Sterling what is suspense, mentor of Ridley Scott, the mind behind Psycho and the brains behind Halloween and Friday the 13th, all behold the Mighty Galbador!

  • Reptile

    You should take a step down and consider reading something about terror, maybe you will become less ignorant and, in your own words, full of yourself.

  • Joseph

    To Mr. Galbador, thank you for being a decent human being who understands the benefits of different opinions about subjective matters, formal discussion, as well as common etiquette.

  • Joseph

    This comment, yes…..

  • Reptile

    I hope the RE VII turns out really to be a carbon copy of Outlast and the rest of the franchise turn out to be like this for ever just to see you people really having something to hate about.