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If you’ve played the demo for Prey, the upcoming action-adventure game set in a space station under attack from an alien race simply called the Typhon, you may have noticed that the game has some input lag-related issues in the PlayStation 4 version.

For the uninitiated; input lag occurs when using buttons and sticks on your controller will trigger the corresponding action in the game after a slight delay. This makes playing games that require precise movement pretty hard, bordering on the impossible for highly competitive games like Counter-Strike: Global Offensive and Rocket League. It seems like the PlayStation 4 version is the only version experiencing this problem.

Responding to a user on NeoGAF asking for a more technical description of the fix, Bethesda’s Community Lead had this to say:

To get a little more technical on the update:

To address input lag, the fix within the final release in the game changes the raw input curve on the PS4 controller to be more responsive at the low end, and to tweak responsiveness to the center point on the controller (narrowing the dead zone.). The net result is faster/more responsive movement.

In Prey, players take up the role of Morgan Yu, one of the few humans left on a ship filled with hostile aliens. The game is set in an alternate timeline where John F. Kennedy was never assassinated, which instead allowed the president to heavily fund space projects. It’s now used a research station developing ways to use the Typhon to augment humans and give them superhuman abilities. Science!

Prey is releasing for the Xbox One, PlayStation 4 and PC (affiliate links) on May 5. If you want to learn more about the system requirements and settings, you can read our story here.


Quick Take

I’ve heard very little about this game but what I’ve heard sounds really cool. They say they’re heavily focusing on the game’s story and roleplaying, and the design of the station makes me want to explore it for a good long while. 


Chris Anderson

Assoc. News Editor

I've been playing games since I was just barely able to walk, and I never really stopped playing them. When I'm not fulfilling my duties as senior staff writer and tech reviewer, I'm either working on music, producing one of two podcasts or doing freelance work.