Obsidian Entertainment has officially announced Pillars of Eternity II: Deadfire, and that the game is to be crowdfunded using Fig.
After a hugely successful crowdfunding campaign for the first Pillars of Eternity, with the company raising more than 4 million dollars, Obsidian have announced they will again use crowdfunding for the next installment in the series titled, Pillars of Eternity II: Deadfire.
Again the game will be heavily influenced by the infinity engine games giving an old-school CRPG experience that is hard to find in games today. The announcement video details a lot of the plans they have to try and improve upon what the did with the first Pillars of Eternity. Josh Sawyer, the design director, states that they want to build on the key aspects of infinity engines games, these are “exploration of beautiful environments, the real time with pause tactical system and a really rich and engrossing story that has companions that react to the choices you make.”
Pillars II will allow players to return to Eora. You will be playing as the Watcher from the first game, with companions such as Edér coming back. Choices will have consequences on the story, with choices from the first game also effecting things.
It is no surprise that Fig has been chosen to crowdfund Pillars of Eternity II, since Feargus Urquhart the CEO of Obsidian Entertainment sits on the advisory board for Fig. In a statement, Urquhart explained their choice to use Fig,
“For the sequel, we have turned to Fig for our fan-funding needs because we not only wanted our fans to help shape Pillars of Eternity II: Deadfire, but to financially share in its potential as well.”
Pillars of Eternity II: Deadfire has already hit their funding goal, which will add multi-classing and new localizations for the game. Stretch goals, and more information are expected to come today and throughout the rest of the campaign.
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