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Hearthstone: Heroes of Warcraft, the free-to-play digital collectible card game developed by Blizzard Entertainment has finally announced the release date for the new expansion, Goblins vs Gnomes.

The release date for Goblins vs Gnomes is December 8th, 2014 for the Americas region ( which includes Southeast Asia and Oceania) and December 9th, 2014 for Europe, Korea, Taiwan, and China. The expansion features 120 new collectible cards which can be purchased in a new pack type, crafted with dust, or won in the arena. The following balance changes will also be applied to older cards:

Soulfire now costs 1 (up from 0)
Soulfire, along with fast and powerful minions, allowed Warlock rush decks to get ahead on the board and stay ahead. We’ve upped Soulfire’s mana cost by 1 to slow down the Warlock rush deck just a bit and allow more players time to react and interact against the Warlock.

Gadgetzan Auctioneer now costs 6 (up from 5)
Gadgetzan Auctioneer’s ability allows for a player to potentially draw many cards for little cost. Card draw and card advantage are important to the game—overall, games are less interesting when a player draws their entire deck. This change brings Gadgetzan Auctioneer’s cost more in line with its power level.

Flare now costs 2 (up from 1)
Flare allowed the Hunter an advantage versus decks that revolve around Secrets, while also allowing the Hunter to draw a card for little cost. We want to encourage a variety of decks in Hearthstone. With this change, Flare will continue to be useful against decks playing Secrets, but will be weaker against other decks

You can read the full statement on balance changes over here. The update will also feature a new board type and the introduction of a spectator mode. For more detailed coverage on the expansion, including all the cards, you can check out coverage on Hearthstone Wiki or coverage on Hearthpwn. Android minimum device specs were posted but then later removed, so stay tuned for more information on playing on Android.


John Rozger

John Rozger has a BA in Computer Science and is a fledgling software and video game developer. As a lifelong gamer he enjoys writing about the gaming industry as well as computing and technology.