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Call of Duty players have begun to notice that sledgehammer games is in the process of tightening their online multiplayer experience by cracking down on what they consider to be undesirable behaviors. Via a blog post on the sledgehammer website, studio head Michael Condrey clarified their position on matchmaking and on what method’s they’ve adopted to combat the practice of ‘reverse boosting’, that is, when players kill themselves in order to circumvent skill based elements of the matchmaking system.

Some players have voiced their desire to be matched purely on server connection, and without any regard to matching skill levels and prestige ratings. Currently players tend to be thrown in against people at their own skill level. Leaving some players to complain that every game becomes highly competitive, removing the option for a more relaxed type of gameplay. Other players, specifically on PC, complain that skill based matchmaking limits the number of people available to play against.

While Condrey insists that skills based matchmaking is always secondary to matching players with good server connectivity, he stands behind the practice. Presumably, it makes the game more appealing to the average, casual CoD player, who in past years might have tired of losing repeatedly at the hands of better player.  Before the release of Advanced Warfare, Condrey admitted that the studio was trying to cut back on the popular tactic of Quickscoping, because some people had gotten too good at it. Summing up Sledgehammer’s efforts to bring better competitive balance, Condrey wrote:

In short, almost universally, kill to death ratios are up, and people are playing longer, and that makes us happy.

On the topic of bans due to the practise of reverse boosting, he had this to say:

Playing at home, I’ve been randomly matched with players doing this and it’s incredibly frustrating to lose based largely on my team being down a contributing teammate…No one wants to lose an objective based match by effectively being outnumbered while their teammate shoots grenades into their own forehead 100 times in the corner

Do you think the studio is interfering with the way people want to to play their games? Has skill based match making helps or hinders you CoD experience? Let us know.


Jose Alvarado

Jose is a fan of all things horror and sci-fi related. He's played Sonic The Hedgehog 2 more than any other game in existence, but has never managed to collect all the chaos emeralds



  • Spectrumpigg

    Since I haven’t bought a CoD game in so long I decided to get AW. The biggest issue of I have seen is that on PC, I find literally 2-4 games and that’s in one play list. I check any other and I get 0 games.

    I then check steam stats and it shows 5k+ people on. Where are they?

  • Guest

    I’m assuming not many people bought it considering the pc version was unplayable with high dpi mice, the textures were as bad as cod:ghosts, and the weapons were unbalanced on PC.

    I can provide links to any of those claims if you care.

    EDIT: Oh, you are wondering where the 5K people are, nevermind what I said.

  • Spectrumpigg

    No you are right. There is a lot of issues on PC and it’s sad really. The season pass weapons are super OP and if you set your PoV to 90 and then spectate someone else, it reverts back to 65.

    So many issues with the game overall and the fact the amount of hackers is a problem. I could go on and on with the issues for PC. That being said, it will be the last time I decide to buy a CoD game ever again.

  • Nick

    Wait wait wait ‘In short, almost universally, kill to death ratios are up, ‘ please someone tell me how to math this and have it make sense. Are people suiciding that much in your games? That’s the only way I can see K:D ratios being affected like that, otherwise you have a closed loop, you can only have 1 kill per death ‘universally’

  • culturesh0ck

    Great example of developers trying to treat their community like rational people, and not the retards they are. If I made an immensely popular game and my fanbase consisted of 12-year-old idiots throwing grenades at themselves & ranting about sleeping with each others’ mums, I’d quit the industry ASAP.

  • Typical

    You know what would fix this? Maybe since you were the first franchise to give in to the Console Peasants® and implement this asinine matchmaking system instead of the dedicated servers the Glorious PC Master Race™ deserves, you wouldn’t have to worry about policing people you think are playing your game wrong.

    Used to be a time, you made a game, released it, then let fans alone to do what they wanted unless you released an expansion pack or had to fix broken gameplay. Now it seems you have to expend resources to make sure that people are playing your POS game “correctly.”

    Dedicated servers could just kick / ban / disallow these play types. Hell, they could make servers JUST for these idiots.

  • Ben Jeanotte

    I think it means to say that the super elite people are no longer able to prey against so many noobs, so kills are spread out more, with the only people really suffering in the K/D ratio are the people with the very highest.

  • Weistber

    Basically this. Noting wrong with catering to your user group. But dropping dedicated servers just because it was expedient was a horrible move.

    Now you have to manage the community directly, good luck !

  • cypher20

    Well, given that I gave up on COD because I found the multiplayer super frustrating (largely because I’m a mediocre player and was getting slaughtered), this sounds like a good thing to me.