Articles by Ron Welch
Fighting climate change is a global emergency. As the planet gets warmer, sea levels will rise, and food yields will dramatically decrease.
Puzzle games are difficult to get right. Make them too easy and you alienate puzzle fans. Make them too hard and regular players might not reach the end.
I’ve long thought the battle royale genre would benefit from a blend of PVE and PVP. There’s a certain charm to fighting monsters, only to get blindsided by a random player.
I think Stranger Things’ biggest contribution to fiction is repopularizing the Spielbergian “kids on bikes” trope.
Put on your raincoats and turn out the lights because developer Tarsier Studios and publisher Bandai Namco have just announced Little Nightmares 2.
After almost a decade, The Settlers has announced a triumphant return during Gamescon 2019.
Developers Darril Arts and Stormind Games, along with publisher Modus Games have released a teaser trailer for the second entry in the award-winning Remothered trilogy.
Let’s face it, a lot of post-apocalyptic games look alike.
Wake up in a dusty house on a stormy night. Struggle against amnesia. Find stray journal pages. Pick up a gas lamp. Explore a haunted mansion. Chase scene with a deformed humanoid.
It's the closest thing I can think of to post-apocalyptic perfection.
Licensed games are weird. Low risk and cheap to make, they were basically easy advertisements throughout the 8-bit and 16-bit era.
A lot of action games have this weird disconnect between loot and skill. Loot tends to overshadow skill to the point where optimized builds can crush powerful bosses through wild flailing.