Articles by Ron Welch
My favorite thing about indie games is that you never know what you’re going to get. Indie developers take big risks, having no inkling if their crazy ideas will pay off.
It's #loveindies time, which means that TechRaptor is going all in on indi
I really don’t know what I expected.
Eyck, I feel old. I wasn’t quite in high school when Minecraft launched back in 2009.
Say what you will, but I like frustration platformers. There’s something immensely satisfying about breaking through a seemingly impossible challenge and mastering difficult controls.
I think most people would agree that office jobs are terrible.
Welcome to Coverage Club, the weekly series where we shift our critical eye towards smaller games that deserve some attention.
I liked A Kingdom for Kelflings. The 2008 fantasy city-builder was my first dance with the resource management genre.
Have you ever noticed that NPCs usually don’t interact with each other? You might spill someone’s deep dark secret, but no consequence ever comes of it. If it does, it usually happens off screen.
Indie games are a mixed bag.
In some way, every adventure game tries to do something new.
I get it. You're probably busy this week. Slaying mutants in Metro, hunting down orbs in Crackdown, or living out your anime fantasies in Jump Force.