Werewolf The Apocalypse: Retaliation, FLYOS, and Narrative Board Game Design
We sit down to talk to FLYOS' own Thomas Filippi about his studio's upcoming World of Darkness board game, Werewolf The Apocalypse: Retaliation.
Carnevale Veteran Gamer Interview - Getting Started in Carnevale
Carnevale is a narrative skirmish game, set in the streets of Venice. We chat to a veteran player about how to get started in Carnevale.
Dealing in Feels - Dogs and Dates in Best Friend Forever
Starcolt is a small New Zealand developer that's making a game about dogs and dating called Best Friend Forever. Since a cloud of uncertainty hangs over the world, now they’re also a developer making a gift of feels and community when people need it.
We Spoke to Bloober Team About Blair Witch, Bullet, and Their Approach to Horror
Not too long ago we got the chance to sit down with Maciek Glomb, a member of the crew over at Bloober Team, to talk about their upcoming psychological horror title: Blair Witch.
Monica Valentinelli Discusses her Work in Writing, Editing, and Developing Games
Games, short stories, essays, nonfiction about pop culture, comics, novellas, and media tie-in fiction—Monica Valentinelli has worked in them all, and her body of work o