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Descent Betrayer's War Interview - Inside Look At Tabletop Design
In our Descent Betrayer's War Interview we spoke to lead designer Philip D. Henry about what went into crafting the tabletop game's first major expansion
Warhammer 40,000: Rogue Trader Interview - Owlcat Gets Grim
With our Warhammer 40,000: Rogue Trader interview with Owlcat Games, we got a look at the game 80 hours in, and learned more about the story and gameplay
Alchemy RPG, VTTs, and A Focus on Roleplaying
We at TechRaptor have a conversation with Alchemy RPG CEO Chris Eddie about their VTT, and the challenges of approachability.
Witch: Fated Souls 2E: Bringing Respect To Dark Storytelling
Recently, we sat down with the developers of Witch: Fated Souls 2E about the design challenges of dark and mature shared storytelling.
Under The Autumn Strangely: Pastoral Horror and Shared Stories
We sat down to talk with the creative voice behind the pastoral horror shared GM TTRPG, Under The Autumn Strangely with its creator Graham Gentz.