BattleBit Remastered Preview - Made For Battlefield Fans

Disappointed in recent Battlefield launches? Battlebit Remastered may be just what you're looking for in a low poly package. Our Preview:


Published: June 26, 2023 10:30 AM /

Previewed By:


Image of looking down from the water tower on a battlebit remastered map

I said this on the podcast this week, but BattleBit Remastered is exactly the game I wanted right now. If you're someone who misses the days of Battlefield 4, and completely bounced off Battlefield 2042 because of all its issues - this is a must-play for fans of that series. I keep telling myself to go back to my backlog, but I just can't stop hopping into matches.

Made by just three developers, SgtOkiDoki, Vilaskis, TheLiquidHorse, and in Early Access on Steam - I wasn't expecting this low-poly shooter to be as polished as it is.  

There are a good number of maps (22) and modes (17), with classes and guns being well fleshed out, and the multiplayer aspects are nearly flawless. A week after launch, there have already been 2 major updates, and the developers have many more planned. I feel good about this game running for a long time, and I'm super excited to see the community grow.

If you’ve played a modern shooter, you probably get the gist of BattleBit Remastered – you're fighting with a team (of 172, 64, or 32) to complete objectives depending on the game mode. Most of the official maps will have you playing Conquest or Rush, which means your goal is to take and hold objectives.  

There’s a Ton to Do in BattleBit Remastered

I’ve spent most of my time in 172 vs. 172 Conquest, and the ebb and flow of the game is solid – sure there have been a few matches where one team has stomped another, but most games are well-balanced, and as it stands now, there’s a very limited number of cheaters.

Every game is something different and if you don’t like one area, you can just shift and try another.

Image of in-game Battlebit Remastered with a sniper scoped in after a kill
438m isn't my longest, but was still pretty great

What really keeps things mixed up, is the destructibility of the environment around you. Enemy holed up in a building? Knock the walls out with an RPG. Hell, you can even collapse entire buildings, which covers the area in dust – giving you some cover to push up on the enemy team. There’s always a strategy to employ!

There’s a ton of customization, and as you rank up and get kills, you can really expand what your class is able to do. You’ll unlock new weapons as you progress, and taking down enemies will grant you new attachments such as scopes, stocks, muzzles, and more to slightly tweak your ability to deal damage. You can even customize your class character, adding larger backpacks, belts, and more as you rank up.  

BattleBit Remastered’s Guns Are Well-Crafted

The guns feel superb, and regardless of class, you’ll have solid weaponry available.  

I’ve spent most of my time as Assault, pushing with the front lines, as well as at the back as Recon, taking down enemies for the front lines to push up. In both cases, the feel is superb for each new gun, and while I recommend changing your hit marker colors – the feedback from getting hits gives immense satisfaction.

Image of a gun being customized in Battlebit Remastered
The scopes and other options are pretty dang good

As someone who prefers sniping and long-distance in shooters, the Recon class is easily my favorite. True to typical gameplay, anything with a long-range scope gives off the “glare” of the scope, making it easier to see snipers, but if you’re like me – you'll switch to the 4x/medium scopes and dial in your zeroing to still nail satisfying hits from 600m.  

There’s nothing like counter-sniping someone with a 10-20x scope with a little 4x from 500+ meters.

The BattleBit Community Is Non-Toxic

We’ve covered the strengths of gameplay, from maps and modes to guns and classes – but what about the community? Surely there’s something wrong there, right?

Nope, nothing at all, and I need to give immense credit to the developers for that.

I’m always surprised when a shooter’s community is light-hearted, fun, and goofy, and BattleBit Remastered’s community has all of that. From shouting “MEDIC” over comms, to the “I got you, I got you!” as your teammates drag you to cover and revive you – there's always something going on in voice chat, and very rarely is it toxic.

That said, when it is toxic or racist – the dev team has taken a hard line on that. In fact, you can’t even enter official servers without agreeing to a very strict comms policy.

Image of the warning you get at the start of a match in Battlebit Remastered
They're not messin' around!

In fact, we jumped into a game where there was a player screaming the N-word over and over before the match started. My buddy and I both reported him, and within 5 minutes the ban notice at the top right appeared, and we were notified they’d been banned. The devs have zero tolerance, and that’s a huge pro for this community long term.

Final Thoughts on BattleBit Remastered

This game took me by surprise – there's a huge push of low poly games in the last year or so, and many are clear cash grabs...but BattleBit Remastered could not be further from that. It’s a well-tuned game at Early Access launch, offering a ton of playtime and progression, and the devs are taking this spotlight and huge community (55k people playing at the time of this writing) seriously and leaning it.

The future is truly bright for this game, and I can’t wait to see it continue to grow.


BattleBit Remastered was previewed on PC with a copy purchased by the previewer over the course of 20 hours of gameplay - all screenshots were taken by the previewer in-game.

Previews you can trust: To ensure you're getting a fair, accurate, and informed review, our experienced team spends a significant amount of time on everything we preview. Read more about how we review games and products.

 

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Rutledge Daugette
| CEO and Founder

Rutledge Daugette is the Guides Editor & Founder of TechRaptor. Rutledge's degree in Game Programming ultimately led him to found the site in 2013, with… More about Rutledge