Io Interactive Starts Up Copenhagen Office, Updates Logo

Published: November 11, 2016 9:20 AM /



Io Interactive, the game studio behind this year's HITMAN, has officially announced that they've opened a new game studio in the Danish capital of Copenhagen. This new studio will replace their old studio on the other side of town and will initially be used to develop the second season of HITMAN, which recently saw the end of its first season with the release of the final episode set in Japan.

According to the blog post announcing the move to the new location, this new office has been outfitted with an on-site motion capture studio and a lot more space for the team to work in.

It was also important for us to have a studio that is fun to be in and that can spark creativity at almost every corner. That’s why we’ve made sure that the studio is equally prepared for spontaneous table-football tournaments or high-score competitions on arcade machines.
In addition to moving to a new studio, the company also revealed a revised logo for the development studio, featuring a more angular and sharp design that is more minimalistic than their previous logo, which was a tad less angular.

Io interactive new logo

Io Interactive Studio Head Hannes Seifert had this to say about the move and the new logo:

IOI has always been a studio that creates unique and interesting games. It comes from the idea that we want our games to play and feel like the people that create them. Our new studio is the perfect place to continue doing that. It’s an energetic, high-tech and exciting place to work that has been created specifically for our needs as an ambitious development studio. Our new logo is fresh, contemporary and expresses our creativity, ambition and passion.
Since the studio's inception in late 1990, the company has been mostly focused on developing games for the HITMAN franchise with Square Enix as their publisher. With the success of the most recent entry into the franchise, it would seem that the studio will continue doing just that.

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Chris Anderson
| Staff Writer

I've been playing games since I was just barely able to walk so I might as well write about them.