The Long Reach puts your sanity and intelligence to the test in this psychological escapade. Set within the fictional town of Baervox, New Hampshire, your mission is to put an end to whatever obscure thing that's causing your associates' mentality to deteriorate by the second. Embellished with vivid pixelated visuals, colorful conversations, confusing riddles, and a man who thinks he's a dog, The Long Reach goes the extra mile to bend your perception of reality. With the help of the somewhat sane Stewart, questions ought to be answered about the strange happenings in Baervox.
According to the game's official website:
"Calm down. This is all normal. Well, it’s a new normal. There was a malfunction that we can’t fix yet, but with your help I can make symptoms bearable. We’re all in the same boat here and should help each other.
I’m Shelly, a lead scientist in General Education research facility. The job title is longer, but it’s not important. Here’s what I know so far, though.
The experience-sharing program that we were studying went haywire. Maybe it’s that black box, maybe something else. The main symptom for you is that your nightmares and dreams no longer require sleeping to manifest. These hallucinations are all in your subconscious. It turns out that given enough time with it, we go insane. But we can fix that.
Talk To Everyone.
If you find someone that doesn’t look sane - talk to them. Chances are their condition is manageable and they can help you.
Run! As Soon As You See Danger, Run!
But if they attack you - run. None of us can tackle an adrenaline filled psycho. Remember that you might look to them like a seven-headed cat monster.
Be Smart, Solve Puzzles, Use Items.
Try to collect whatever you stumble across. It might help down the line, if you apply it right. Don’t lose hope if it doesn’t. Think."