It Lurks Below is a Metroidvania that was created by David Brevik of Graybeard Games. The name might not seem familiar to you, but he was one of the co-founders of Blizzard North and has games like Diablo, Warcraft III, Dungeons & Dragons Online, Marvel Heroes, and many others to his name. This particular title is him once again starting up something new.
In It Lurks Below, players get a lot of freedom to decide how they play. Pick from 8 different classes and four different game modes as you head down into the depths and discover the randomly-generated terrors in the deep!
Delve into the depths of randomly generated dungeons and find what Lurks Below.
With the entire world being procedurally generated, each world will be unique, allowing for huge amount of replayability.
Finished with the dungeon, simply regenerate the dungeon at one of the difficulties (normal, nightmare, hell, inferno) that the character has unlocked.
Dig up new blocks to use in crafting and to explore the depths of the dungeons.
Fast action and unique skills allow you to play the game in many different ways.
Choose from one of eight different classes: Bard, Cleric, Enchanter, Necromancer, Paladin, Rogue, Warrior, Wizard.
Be it ranged or melee, the fighting is fast and furious and requires quick thinking. Each character has a unique set of skills to help them not only traverse the dungeon, but also survive and win in the fight against the demons.
But surviving takes a lot more effort in this barren world. Build your town and defend it from invasions. Craft armors and rings to aid in defense. Farm and grow food for yourself to survive the winter.
Craft and find randomly generated items to customize your attributes and become incredibly powerful. Plus, we have hats!
Loot, loot, loot! A wealth of crafted and randomly generated loot means upgrading option for character are almost limitless.
With a plethora of cosmetic items and pets, you define how your character will look.
Customise not only your look, but also your gaming style. Survival Mode adds food and exhaustion to the challenge of fighting through the dungeon. Descent Mode eschews survival mechanics so you can focus solely on combat. Creative Mode unlocks many of the patterns early, damps down the difficulty, and ignores survival mechanics for a more relaxing experience.