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Nintendo has given a quick trailer showing off the stunning new Legend of Zelda game, titled Breath of the Wild, today at E3. 

Posted online, the three-minute trailer shows Link roaming a gorgeous landscape, fighting moblins, rock creatures, swimming and rock climbing in full, cel-shaded graphics.

Most of the vistas shown seem to be based on the geography of previous Zelda titles, in particular taking cues from Ocarina of Time and A Link to the Past. We see what looks like Death Mountain, Gerudo Valley and the ruins of a church, possibly the Temple of Time, in several shots, along with other ruins and landmarks dotted throughout the map. The last shot in the trailer is also the Master Sword, old and rusted, in the middle of a forest grove.

One of the more interesting features shown in Breath of the Wild is the interactivity with the environment. Besides seeing Link cliff dive into a pool of water or parachute in the breeze across a forested vista, Link uses the environment to his advantage to fight and sneak around enemies, including pushing boulders, knocking down beehives, or even setting grass on fire at one point.We also see Link climbing around a lot of objects, which was teased last week.

Link also has a magical device of some kind, in the shape of a book that summons or controls objects as well. The book also seems to be tied to the world in other ways, as we see Link use it as a key to access what may be a dungeon of some sorts, complete with strange, glowing runes as a motif for the object.

Another little tidbit from the video is how Link changes outfits throughout; including your standard green tunic we see link wearing a blue shirt and plate armor at times, and using weapons like spears in combat instead of just swords and bows. It is a safe bet, like all Zelda games, that more items will be equipable and collectable throughout the adventure in Breath of the Wild. 

Nintendo is promising that this new Zelda game is one of the biggest experiences they have ever created and that the demo of Breath of the Wild shown later today is only a fraction of the world players will be able to explore.

The Legend of Zelda: Breath of the Wild still does not have a release date, but that may change later today, as Breath of the Wild will be released for both the Wii U and the Nintendo NX. In the meantime, you can find more of our E3 coverage at our E3 2016 Coverage Hub.

What do you think of the new Zelda title? Leave your comments below.

More About This Game

Robert Grosso

Staff Writer

A game playing, college teaching, erudite-minded scholar who happens to write some articles every so often. Have worked as a journalist, critic, educator and blogger for over five years now, with articles published (as user editorials) on Game Revolution and Giant Bomb as well as a contributor for the websites Angry Bananas and Blistered Thumbs. Now making TechRaptor my home.



  • Zepherdog

    Breath of the wind? More like… Stale Breath.

    Amirite?

  • Travis

    No

  • Robert Grosso

    Yeah that was terrible.

  • Zepherdog

    Everybody is a comedian.

  • Robert Grosso

    Only few are good at it 😛

  • Zepherdog

    I just want to know if this game is going to be worth the wait or if it’s going to be Skyward Sword all over again.

  • Robert Grosso

    I’m watching the live-stream right now, it’s open-world, lots of items to find, survival elements with RPG progression, and new takes on how Zelda plays, for example slashing grass won’t get you hearts anymore, you got to find food.

    It’s frankly impressive.

    A few other things. You have Technology instead of magic this time, which is new, and the areas are based on Ocarina of Time, one of the spots shown was the ruins of the Temple of Time in the demo they are streaming. The item in the trailer is called the Sheikah Plate, and it works as a key of sorts for all of these tech nodes out there.

  • Cazamus

    So I guess I am dropping that dolla for a Wii-U now.

  • jaygerbomb

    Hate to say it, but not sure if want. I love Zelda, it’s my favorite series by far. I realize they’re trying to make it a new experience, but EVERYTHING keeps adding survival elements and it’s getting old.

  • oldirtybaron

    It’s been… almost 15 years since I played Ocarina of Time. Around 20 since Link to the Past. Both of those games I cherish dearly, but every Zelda game since has done its level best to avoid my cash. I was really hoping for “Ocarina Again,” something that captured the magic I felt when I played Link or Ocarina for the first time.

    I do think Zelda was about due for a gameplay overhaul, but I’m not sure if this is what I want. I like Zelda for being Zelda, and it seems to me that the more Nintendo complies with the industry standards, the less heart these games seem to have.

    Maybe that’s weird. I’m not sure I quite understand it myself. All I know is that I want Ocarina again, and it seems like Nintendo wants to do anything but when they introduce a ton of gimmicks that, frankly, Zelda doesn’t really need.

  • Zepherdog

    From what I see this looks like they want the Skyrim audience, and they threw in some Farcry elements for good measure.

    I’m not holding my breath.

  • DigitalSnow

    Definitely nice to see new mechanics and experiences in the 3D zelda universe. Hopefully it has also removed the loading screens and slow menus that plagued skyward sword.

  • Erin

    Yeah, I’m not convinced that survival elements will mesh well with Zelda’s traditional goofy charm. While playing cartoony fantasy games, I’ve never really thought to myself, “Doesn’t Link need his lunch? And has he had his bodily requirement of water today?”

    So… no more hearts from grass and pots?

  • Reptile

    If this was made by Ubisoft the final product would look like N64 Ocarina of Time.

  • Zepherdog

    Except Hyrule Historia will be rewritten to fit a more progressive point of view, Link would be trans-black and the setting would move to the bay area.

  • ASCHGRAU_SEE

    I am cautiously optimistic about this, because Nintendo doesn’t usually fuck up Zelda games. I loved Skyward Sword even if it seems everyone else hated it, and I think I might like this as well, if they do the ‘abandoned Hyrule’ theme they seem to be going for here. Actually caught a bit of Nausicaa feel off of this, really.

  • Zepherdog

    Try as I might I could never love Skyward Sword. It was just too bloated and disappointing to my liking.

    I guess everyone else has a similar position, people don’t just hate Skyward Sword, they just wish it wasn’t as bad as it was so they could love it more.

  • Farwin

    “Link also has a magical device of some kind, in the shape of a book that summons or controls objects as well.”

    That would be the Breath of the Wild. Zelda games have been named after some McGuffin/Plot point or another since Ocarina of Time

  • Reptile

    The major enemy would be Trumpondorf and the only kind of enemy you can hit are white people. Also you have to free a muslim immigrant that has been kidnapped by Trumpondorf.

    Worth to note that there would be no challenge or losing condition as such things would make incompetent people realize they suck at life. Water temple name would change to “Freebleed Temple” and the water red.

  • ASCHGRAU_SEE

    I actually really liked it though. Go figure.

  • SomeCollegeStudent

    It’s nice to see that they’re trying more things with the new Zelda game. But I’m a little worried how the new gameplay elements will work out.

  • Nope Naw

    That was the ONE thing I wanted them to show on the Treehouse thing, and they didn’t!

  • Nope Naw

    Why? They’re moving it to the NX.

  • ElKonsolero

    This looks awesome might actually sell a Nintendo Console for me (i usually stick to their Handhelds and love the 3DS). Seems to take a lot from OoT and Link to the Past. The Climbing kind of reminds me of AC and the wast emptiness of Shadow of the Collosus.

    Let´s see if this can beat Majoras Mask as my favorite 3D Zelda so far (OoT is vastly overrated imho)

  • jaygerbomb

    Right, those sort of things are staples of the Zelda franchise. Zelda isn’t a series I *want* to be realistic. It’s a goofy fantasy game, like you said.

    Though the real measure of this game is going to be the dungeons, as I measure all Zelda games by. Skyward Sword, though the controls were annoying after a while, had some of the best dungeons in the series, even if they did keep recycling the same 3 themes.

    I’m still on the fence. I’ll get it for sure, but after this generation, I’m feeling less inclined to keep buying Nintendo systems – the most fun I’ve been been having on both the Wii U and the 3DS are remakes/remasters of older games, which says a lot.

  • jaygerbomb

    SS started off decent, it had one of the best, most developed stories of any Zelda game to date. The controls were interesting at first as well, but they got old. And you started to realize how imprecise they were when you got to the point you were fighting enemies that required a perfectly timed strike in just the right spot.

    I really want/need to go back and finish it at some point, I was enjoying the story and it had some well designed dungeons as well. Shame they didn’t/wouldn’t make an option to play with a normal gamepad.

  • Scootinfroodie

    The traversal options they showed off seemed neat, but I worry that there wont be enough to them to make traversal not tedious. I’m not against the concept of food instead of hearts but I am a little concerned that “survival elements” will be leaned on to provide “stuff to do” due to a deficit when it cones to interesting encounters.
    I hope they have items that reward exploration and experimentation like in the original game, but I worry that they’ll just do something silly like make it crafting focused