Kingdom Death: Monster has been near the top of my ‘most wanted game of the year’ list since the Kickstarter successfully funded back in 2012 and, based on the total amount of money raised during the game’s Kickstarter, I feel fairly confident that I’m not alone in that sentiment.
Initially drawn in by the incredibly detailed miniatures I, like others, have been dying to know more about how the game actually plays and whether the entire project is going to center around the miniatures or if there is enough meat on the bones of Kingdom Death: Monster to actually make it a worthwhile game and not just a pretty face. After seeing the game up close I can say that I am now as excited to dive into the gameplay as I have been about the miniatures.
At GenCon 2015 we were fortunate enough to get to play a short gameplay demo of the game and we also spent time talking with Kingdom Death creator Adam Poots about the game, which he describes as a self running, hybrid tabletop rpg. In the interview below Adam tells us about his inspiration for creating Kingdom Death, delays, obligations to Kickstarter backers, how a campaign of Kingdom Death: Monster begins and much more.
If you are interested in Kingdom Death: Monster head over to the Kingdom Death shop where you can, for a very limited time, still pre-order it at a discounted rate.