From work on The Witcher where they served as the Lead Narrative Designer and Project lead, Artur Ganszyniec and Jacek Brzeziński have come together again to form Different Tales, a storytelling studio exploring what they call slow gaming, stories rooted in human experience that you can discover at your own pace. Their debut title is Wanderlust: Travel Stories and it is releasing on August 28.

In Wanderlust: Travel Stories you experience a narrative based interactive travelogue, inspired by real-world travel stories. You plan out your trips and go around the world and see all sorts of locations, with beautiful photography taken by the developers. It owes a lot to games like 80 Days in its presentation and method of storytelling, with them promising 12+ hours of playtime and over 300 000 words, which they state is made up of 4 novels and 5 short stories as they aim for a mix of literary and gaming experiences.

wanderlust travel stories travelling

Planning your trip is one part of Wanderlust

Arture Ganszyniec is a co-founder of Different Tales and previously was the lead narrative designer on The Witcher. He shared a bit about why they decided to make Wanderlust: Travel Stories:

“Ten years after I met with Jacek during our work on The Witcher, we decided to team up again to make a different kind of a story, something more grounded in reality and rooted in the common human experience.”

Wanderlust was born from Jacek’s love for travel and from my love for storytelling. We aimed to create something different. A bridge between literary experiences and gaming. A title that is meant to be taken in, experienced and felt.”

Wanderlust: Travel Stories is set to release on August 28th for $19.99 on PC and Mac via Steam, and will also be available on the iOS App Store. If you’re not sure it’s something you’d be interested in, take a look at the trailer below!


Don Parsons

News Editor

I've been a gamer for years of various types starting with the Sega Genesis and Shining Force when I was young. If I'm not playing video games, I'm often roleplaying, reading, writing, or pondering things brought up by speculative fiction.



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