Castle Assault was the biggest surprise in gaming for me in 2015, and came out of nowhere to land securely in my top 5 Board Games of the Year last year. The game is an interesting, and extremely successful, and unique, blend of card-battle games, tactical skirmish games, and tower defense. It features six asymmetric Warbands, each with a unique theme, playstyle, strengths and weaknesses, and has an awesome solo campaign mode that allows players to permanently level up Hero cards by affixing stickers to them that grant them bonuses and powers. Even though there is a ton of content in the base game, I’ve been excited to get more—especially more solo content. Apparently game designer TJ Dunbar, and his company Volsk, also wanted to make more as they are back on Kickstarter with an expansion, entitled The Fell Fire Forge that offers more factions, brand new cards, and a new, branching solo campaign. To say that I’m excited would be a severe understatement.
Castle Assault: The Fell Fire Forge has hit Kickstarter with a relatively modest funding goal of $9,000, with Stretch Goals currently planned out to $26,000, including some interesting collaborations with other game companies like Level99 Games and GreenBriar Games, among others. As of the time of this writing, the campaign is already over 2/3 funded, with over 20 days left, so it’s very likely that the requested funding goal will be easily reached. Volsk plans to deliver The Fell Fire Forge in February of 2017, which, given their track record for their previous Kickstarter effort, should be a safe bet. The base game of Castle Assault, which initially asked for $28,000 and ended up raising over $33,000, was delivered on time and in full.
Players who don’t have the base game can pick up a copy during the campaign alongside the expansion, although The Fell Fire Forge is fully playable as a standalone title. I spoke to TJ Dunbar about the expansion and he provided some interesting insight, and details, into what the expansion will offer.
Actually, it’s like a separate game in many ways with the new content, including “environment” cards which effect spaces on the game board and the non-linear campaign, which will be massive (and a bit less challenging than last time)Also some upgrades (stickers) will only be unlockable with a certain path and choice in game….We are really striving to have this campaign drive replayability, as only if you recruit certain units, can you gain certain traits… and then if those very same recruited units perish in battle, they are lost forever, BUT even that unlocks some vastly different traitsThe next time you play the campaign, use a different hero and then you can walk the other paths… (like go from being vastly evil, to vastly lawful) will yield a different hero with different skills at the end of the campaign. (Just like real life!)—TJ Dunbar, designer of Castle Assault: The Fell Fire Forge