Interview All Articles - Page 2

Key art for Death From Above, featuring a soldier piloting a drone with the Ukrainian flag next to him.
Feature

Death From Above Interview: Director Discusses the Game, Supporting Ukraine, & Propaganda

Earlier this month, publisher Lesser Evil and developer Rockodile Games announced their upcoming game Death from Above. The title places the player in the role of a drone operator belonging to the…

March 30, 2023 | 12:46 EDT

Project MBR
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Project MBR Interview: Lunar, Grandia, & Gungriffon Veteran Yoichi Miyaji Discusses New Mecha Game

Recently, Sieg Games announced the upcoming multiplayer mecha game Project MBR, also launching a Kickstarter campaign to support its development.  The game is created by veteran developers led by …

March 15, 2023 | 10:00 EDT

Microsoft Flight Simulator Antonov an-225 Interview
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Microsoft Flight Simulator Antonov An-225 Interview: the Revival of the "Mriya" & More

A few days ago, Microsoft released the Antonov An-225 "Mriya" add-on for Microsoft Flight Simulator, bringing back the massive aircraft destroyed during the initial phase of the war in Ukraine.  The…

March 8, 2023 | 10:00 EST

terra nil game
Feature

Terra Nil Paints a Hopeful Picture for the Future

 Development studio Free Lives doesn't shy away from the fact that its upcoming title, Terra Nil, is a "reverse city builder." While that is an interesting concept for a game to explore, it's the…

February 23, 2023 | 11:00 EST

Pokemon Scarlet and Violet Key Art of Protagonists Riding Koraidon and Miraidon
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Replay, Revise & Reinvent: How Pokémon Nuzlockers Adapt to New Releases

At this point, most any Pokemon fan worth their salt knows what a Nuzlocke is. Growing from a gimmick established in a comic made by Nick Franco in 2010, the playstyle has evolved and led to the…

February 10, 2023 | 11:00 EST

Cavern of Dreams
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N64-Inspired Cavern of Dreams Aims to 'Stand Alongside' the Classics

You might just mistake it as Nintendo 64 game you glossed over two decades ago, but Cavern of Dreams is, in fact, a brand-new title. Taking a guise similar to that of the console's greatest 3D…

February 2, 2023 | 11:00 EST

Four My Time at Sandrock players walking together
News

My Time At Sandrock Devs Discuss Multiplayer Future And More

The My Time at Sandrock multiplayer public test closes in a couple of days, and Pathea Games has stepped forward to answer a few questions about the feature from the community. These include what…

January 18, 2023 | 09:27 EST

Pyramid Head looking menacing in the upcoming Silent Hill 2 remake
News

Konami Wants Your Silent Hill Pitches

If you're a developer and you've got an idea for a Silent Hill game, then Konami wants to hear from you. In a new interview, series producer Motoi Okamoto says he's willing to hear "every" pitch that…

January 16, 2023 | 10:27 EST

pentiment game
Feature

Exploring the Protestant Reformation and History in Pentiment

One of the strongest games of 2022 also happens to have some of the greatest writing: Pentiment, the recipient of TechRaptor's Award for Best Writing in 2022. For history fans such as myself, it's…

January 9, 2023 | 12:30 EST

Kratos and Tyr clasping hands with the God of War: The Official Cookbook of the Nine Realms cover art in the background
Feature

What the Ending of God of War Ragnarok Means for the God of War Cookbook 

Over the years, video games have expanded beyond software; now players can experience their favorite titles by collecting figurines, vinyl soundtracks, and even official Lego® models. Perhaps one of…

December 15, 2022 | 12:00 EST

God of War Ragnarok Freya Danielle Bisutti Interview
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Danielle Bisutti’s Life Lessons from God of War Ragnarok

Danielle Bisutti walked into her first table read for God of War in 2014 knowing only that she had a part in a video game. She soon learned she’d be working on the series as Freya, and the game would…

November 22, 2022 | 12:00 EST

Kenny the gun shooting at enemies in High on Life
Feature

Justin Roiland Has High Hopes for High on Life

Squanch Games CEO Justin Roiland dared to ask the question, “What if a gun could talk?” His drive to create games he’s always want ed to play led him and the studio to High on Life, their latest…

September 7, 2022 | 12:00 EDT

return to monkey island guybrush
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Ron Gilbert and Dave Grossman Talk Humor and Bringing Monkey Island Forward 30 Years

This September 19, Return to Monkey Island releases and will be the first time original director Ron Gilbert and designer Dave Grossman helm up a new project in the series since 1991. There have been…

September 8, 2022 | 12:00 EDT

Jack Baker attacking Ethan, who is defending himself with his hands, in Resident Evil 7
News

Resident Evil 7 Was Almost A Live Service Game

Resident Evil 7 was apparently almost a live-service game with microtransactions and online multiplayer functionality, according to executive producer Jun Takeuchi. These elements were ultimately…

August 23, 2022 | 10:18 EDT

The Key Art for Pentiment with main character Andreas hunched over an easle
Feature

Pentiment Promises Murder, Mystery, and Art History

There’s no doubt that Obsidian has a lot on its plates at the moment. After the success of The Outer Worlds, the Early Access launch of Grounded, and the impending release of Avowed and The Outer…

August 24, 2022 | 12:00 EDT

Deceive Inc. and Sweet Bandits
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Learning Deceive Inc. Spycraft with Sweet Bandits

There are a lot of spy games out there, but Deceive Inc. brings all the action and chaos of espionage to the surface. While there is a covert element to it, the game is built in a way where both…

July 27, 2022 | 11:00 EDT

A group of adults and children smiling for the camera and wearing Extra Life gaming charity apparel
Interview

The Potential Behind Extra Life – A Chat with Jack Pattillo of Rooster Teeth

Among the vast number of charities and fundraising foundations that exist, there are few that gain more attention than Extra Life in the gaming world; after all, what better way to advertise your…

November 10, 2016 | 01:00 EST

Heartcatchers Cover Art
Interview

An Interview with Emma Larkins about Heartcatchers

I met a lot of wonderful people at Playcrafting's Fall Expo. One of the first people I spoke with—the first person I saw through the door, in fact—was a lovely woman named Emma Larkins. Emma was…

December 17, 2015 | 09:00 EST

Creative Cove Games
Interview

A Chat With Jack Poon of Creative Cove Games

I attended Playcrafting's Fall Expo and got to meet a lot of really cool people. One of those people was Jack Poon of Creative Cove Games. He was showing off the prototype of a board game called The…

November 4, 2015 | 01:00 EST

Flick Em Up Cover Art
Interview

Flick 'Em Up Interview & Demo - GenCon 2015

Before you ask, yes, I know. It's a bit late. We do our best to get content out on a regular basis, but there was a lot to go through at this point. Thankfully, we got some skilled editing hands to…

October 10, 2015 | 01:00 EDT

Castles and Crusades - Kickstarter Key Art
Interview

Interview with Stephen Chenaul on Mythos

One of the interesting things about being here at TechRaptor is the opportunities that can occasionally arise. As someone who loves pen and paper RPGs, when our tabletop editor mentioned that the CEO…

August 15, 2015 | 02:00 EDT

Passport Game Studios Logo
Interview

A Chat with Norman Hunter about Warehouse 51 - Gen Con 2015

Have you ever wanted to collect ancient artifacts with wondrous properties? Well then, as one of a few multimillionaires from around the world, you have the opportunity to bid on artifacts from the…

August 15, 2015 | 12:31 EDT

Rattle, Battle, Grab the Loot Cover Art
Interview

Rattle, Battle, Grab the Loot Interview - Gen Con 2015

If you are a fan of fun, happiness and rolling dice you are probably going to enjoy Rattle, Battle, Grab the Loot, designed by Ignacy Trzewiczek and published by Portal Games. During our yearly…

August 12, 2015 | 04:00 EDT

Mistfall Header
Interview

Mistfall Interview and Gameplay - GenCon 2015

As is becoming more common in the board game industry Mistfall, designed by Błażej Kubacki, was brought to life via a very successful Kickstarter campaign in March of of 2015. Mistfall smashed its…

August 12, 2015 | 02:00 EDT

The Undercity Cover Art
Interview

The Undercity Interview and Demo - GenCon 2015

Back in February Privateer Press announced that they were working on a fully cooperative, campaign driven game set in the Iron Kingdoms universe entitled The Undercity. The wait for the game is…

August 11, 2015 | 01:00 EDT

Scythe Cover Art
Interview

An Interview with Jamey Stegmaier on Scythe - Gen Con 2015

At Gen Con we have the chance to sit down and talk with many people about the games they are working on and creating. One of those people was Jamey Stegmaier of Stonemaier games, the designer of…

August 1, 2015 | 11:00 EDT

No Thank You, Evil! Cover Art
Interview

Interview with Shanna Germain on No Thank You, Evil!

No Thank You, Evil! is the latest kickstarter project by Monte Cook Games, their fourth to be precise. They’ve had successes in the past with Numenera, The Strange, and the Numenera box set, but…

June 15, 2015 | 11:06 EDT

64 Oz Games Logo
Interview

An interview on Accessibility with 64 Oz. Games

64 Oz. Games is a company run by Richard and Emily Gibbs that focuses on making blind and vision impaired accessibility kits for board and card games. While their original products were the result of…

March 27, 2015 | 01:00 EDT

Tentacle Bento Cover Art
Interview

An Interview with John Cadice on Tentacle Bento

Since TechRaptor began exploring the world of tabletop gaming, I've been diving in myself when a fast-paced card game based on being a tentacle monster at a Tokyo University caught my eye. I reached…

February 16, 2015 | 09:00 EST

Exploding Kittens Cover Art
Interview

An Interview with Shane Small of Exploding Kittens

As the Kickstarter for card game Exploding Kittens reaches over $5million raised for the project, the most backed Kickstarter of all time makes tabletop cards mainstream with over 130,000 investors.…

February 3, 2015 | 10:00 EST

Palm Kingdoms Key Art
Interview

Interview with Eugene Ivanov

This past week, after finding out about Indie GameDev Greenlight group on Facebook I decided to follow up on it to get more information on that and to discuss Greenlight with someone who was clearly…

November 9, 2014 | 09:00 EST

Gale Force Nine Logo
Feature

Gale Force Nine's John Kovaleski at Gen Con 2014

Gale Force Nine has made a name for themselves by making games from material others might be afraid to tackle. At Gencon 2014 we got to sit down with CEO and founder of Gale Force Nine, John…

August 26, 2014 | 09:00 EDT

Fantasy Flight Games Logo
Feature

FFG's Anton Torres at Gen Con 2014

GenCon is a huge source of news for just about everyone involved in the gaming industry. Industry titan Fantasy Flight Games is no exception to this and they had plenty to share. This year, we were…

August 19, 2014 | 01:30 EDT

A fleet of ships flying in space in artwork for The Mandate
Interview

Games to Watch: The Mandate - "One Rule, No Quarter" [Interview][Updated]

Kickstarter has become a great place for developers to get funding for games that might not otherwise be possible to complete, and because of its existence, we've seen great games like Mighty No. 9,…

November 22, 2013 | 09:00 EST