Mass Effect: Andromeda has been out for a week, and our preview of the game's first ten hours was not positive. The game has gotten a mixed reception overall, but outside of the well-documented issues of bugs and facial animations, there is no real consensus as to the underlying issues Mass Effect: Andromeda has.
It's a shame too, as the game itself is still quite good, despite it's own shortcomings. Andromeda feels like a direct sequel in terms of gameplay to the very first Mass Effect, but suffers from the baggage of being a Mass Effect game. It is a legacy that Andromeda struggles to live up to.
It is not all bad for the game though. There is good combat and quest writing here, strong characterizations engulfed in a more lighthearted tone, and the multiplayer is still a top notch aspect that everyone should try. Ultimately though, the biggest problem Mass Effect: Andromeda faces is that it plays it safe with its material. Mass Effect: Andromeda will always have baggage of its name, and perhaps that does more damage to it than what was anticipated.
It is actually hard to put into words, but the quick thoughts video summarizes what I feel the issue is in the end: this is BioWare's Star Wars: The Force Awakens. Tonally lighter, following the same beats as its predecessor, with good characters and a dash of fan service thrown in. It is a good game for sure, but a game that is not trying to be more innovative than the trilogy's watershed moments.
Being a good game, however, is not good enough anymore, though. Fans and players may have expected greatness from Mass Effect: Andromeda, in some form due to it's legacy, but numerous shortcomings shackle it from reaching its full potential in the end.
What are your thoughts, though? Did you play Mass Effect: Andromeda? Leave your comments below.