It's almost impossible not to fall in love with Windbound the minute its opening cutscene begins to play.
It's a well-known fact that memory is an unreliable source of information. With the right triggers, we can be convinced to remember something that didn't happen or to omit something that did.
It's very difficult to pull off "weird" in a story convincingly. Too much weird can risk alienating an audience, but too little can come across as desperate.
The minute New Blood Interactive showed off the trailer for Gloomwood, I was immediately intrigued.
Boomers, most often referring to people born between 1946 and 1964, have it tough.
Amongst the sea of upcoming Steam games, I somehow came across something called Project Genesis.