Fans of Warhammer 40k know that Games Workshop has been slowly introducing the game's newest edition. This has been accompanied by previews of changes coming to the various armies like the Tau and Aeldari as well as their ongoing seasonal content like the Eldritch Omens battlebox helping to showcase these new changes. Now, it seems that the Warhammer 40k Tyranid army, the hivemind of insectoid monstrosities, have been given the spotlight.
This Warhammer 40k Tyranid preview came courtesy of a Warhammer-Community post. Games Workshop touched upon another change they introduced before, the Synaptic Imperative rule, essentially aura abilities where multiple units with the same key words buff each other, before tucking into new changes coming to old models.
First is the Tyranid Carnifex, a reliable workhorse for any army. Just about every one of the Carnifex's stats are being increased, including upping its base movement from 7" to 8" and weapon skill going from 4+ to 3+. In addition, they are getting hardened exoskeletons, which will let them ignore one point of damage from ongoing attacks. An effect that can become even more useful if used with certain Synaptic Imperatives.
The second Warhammer 40k Tyranid unit getting a facelift is the Maleceptor. Like the Carnifex, it is receiving a bump to its movement and weapon skill but its ballistic weapon skill has been brought to a 3+ as well. Furthermore, the synaptic node for the Maleceptor, the new feature that works with the Synaptic Imperatives, can lead to some devastating psychic assaults on your opponent. The post itself even refers to Maleceptors played right as "a giant psychic shotgun."
As for the other changes that will be coming to the Warhammer 40k Tyranid army, that will have to wait until the release of their newest codex. The codex has no concrete release date at this time.