A new wave of rules for Warhammer 40k 10th Edition has been teased. The latest edition of Games Workshop's grimdark sci-fi tabletop miniatures game has had different parts of its design previewed. Under the new tagline of, "simplified, not simple," fans have already gotten glimpses at changes coming to drafting armies to how vehicles work. Now, Games Workshop have teased new Warhammer 40k 10th Edition mission rules, providing new ways to play objectives on the tabletop battlefield.
Warhammer 40k 10th Edition mission rules announcement
According to an official Warhammer-Community post, the new Warhammer 40k 10th Edition mission rules change quite a bit compared to older editions of the game. The Core Rules has only one mission type: Only War, which is a balanced pitched battle between two players over four different objectives. Players take turns placing these objectives on the table while deploying their units on the short edges. These battles will take place on a 44"x60" table for Incursion (1,000 pts) or Strike Force (2,000 pts) game, or a 44"x90" table for an Onslaught (3,000 pts) game respectively.
That is not the only big change coming to Warhammer 40k 10th Edition mission rules. There will be a new Chapter Approved mission system, which will be an evolution of the Tempest of War cards and the Grand Tournament Mission Packs. This new flexible system can help generate everything from a casual pick-up game to the entire framework of a tournament. How it works is you divide the cards into four respective decks: Deployment, Mission Rule, Primary Mission, Secondary Mission (one for each player), and Gambits (one deck for each player).
Once that is done, each player draws one Deployment, Mission Rule, and Primary Mission card and two Secondary Mission cards. These cards will act as the shared mission parameters: where players will deploy, what special rules are in effect, who is the Attacker and Defender, and how players earn Victory Points. But before armies are deployed, players select and reveal their Secondary Missions, which are personal goals that can earn extra VP. There are two kinds of Secondary Missions. Fixed Missions remain in place for the whole battle, which can lead to predictable tactics and rewards. Alternatively, Tactical Rewards offer greater rewards but must be replaced with a randomly drawn card each time one is completed.
Finally, there are Gambit cards. At the end of the third combat round, either or both players may choose to play one of these cards. If a Gambit card is played, the objectives on the Gambit card immediately replace the Primary Mission objectives and disable the ability to score on Secondary Objectives. These objectives are much more challenging but offer more Victory Points. As the name implies, playing a Gambit card is meant to represent one last desperate hail mary for your army to win.