Court of the Dead: Mourners Call Hits Retail Stores This Fall

Published: June 24, 2019 9:00 AM /


court of the dead: mourners call

Your chance to end the war between Heaven and Hell has come. Sideshow's Court of the Dead: Mourners Call will land in retail stores this fall with a recommended retail price of $99.99.

The war between Heaven and Hell is taking its toll. Their battle has enslaved all of existence to their whims, including Death himself. Death decides he's had enough and forms the Court of the Dead, an unlikely council engaged in the task of ending the celestial conflict. The Court of the Dead consists of three factions: Bone, Flesh, and Spirit. Each faction has its own ulterior motive which must be balanced against the needs of the council as a whole. You can check out the trailer for Court of the Dead: Mourners Call below:

Each game of Court of the Dead: Mourners Call will last between 60 and 90 minutes as a rough estimate. The game supports 2-4 players, each of whom will choose a faction at the game's outset. Gameplay involves using Guild figures, Mourner cards, and Court cards. Each of these gameplay aspects will help players to gain power and influence. Through controlling locations and gathering the Etherea resource, players will take on the celestials and complete their own objectives too. Players will score points for faction influence, ulterior motives, and unity tokens collected. The player with the highest point total wins.

Court of the Dead: Mourners Call comes complete with more than 360 game components, 57 detailed figures, and an illustrated Underworld map. It'll make its way to retail stores later this fall. We don't know exactly when it's hitting stores yet, so watch this space for more info. If you backed the game on Kickstarter, you'll receive your copy in August. Again, we're not entirely sure exactly when that'll happen. Stay tuned.

Did you back Court of the Dead: Mourners Call on Kickstarter? Will you be picking it up? Let us know in the comments below!

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Joe has been writing for TechRaptor for five years, and in those five years has learned a lot about the gaming industry and its foibles. He’s originally an… More about Joseph