Infinity Morat Aggression Force

Guide

Infinity Morat Aggression Forces Guide

May 5, 2022

By: Adam Potts

 
 

War is constant in the Human Sphere. The sheer scale of known space and the competition between the human federations, along with the emerging alien races, means that somewhere there is always a conflict taking place. Some battle for survival, others for gain, and some, simply for the love of fighting. Many forces of the Combined Army, a union of alien races led by an artificial intelligence known as the Evolved Intelligence, are feared, and for the right reasons. But when word that the Morat Aggression Force is on the way, those waiting for their arrival know they're in for a fight.

Infinity Morat Aggression Force.

What Is Infinity?

Infinity is Corvus Belli's anime/cyberpunk wargame. If you're brand new to Infinity, the best place to start is with Infinity CodeOne and you can read our guide on getting started here. If you've played Infinity before or are looking to upgrade from CodeOne then Infinity N4 is the latest edition of the Infinity rules. Infinity has two core mechanics that make it a tactical and unique wargame, the order pool and Automatic Reaction Orders (ARO).

 

Order Pool

Each turn, every unit still standing in your force provides an order token. Order tokens are spent to activate your units during your turn and can be allocated to units as you choose. For example, if you have ten orders, they can all be spent to activate a single unit ten times, or split between different units. This gives a lot of flexibility each turn and you can prioritize a goal, and spending orders until it’s achieved.

Automatic Reaction Orders

Automatic Reaction Orders are actions you take during your opponent's turn. They allow units to react to actions made by the enemy, like dodging an attack or shooting in response to an enemy attack or movement. This makes turns very dynamic, and you have to be aware of your opponent’s possible reactions to your actions. If your units move out of cover, which enemy units will be able to fire at them? If you fire at an enemy, will they be able to return effective fire?

 
 

Infinity Skill Tests

Skill tests are taken on twenty-sided dice known as D20s, and require rolling under the attribute being tested. If the enemy reacts to your action, it changes the roll to a face-to-face roll, which means you have to roll under your attribute, but above the enemy's roll to succeed.

Infinity Morat Aggression Force.

What's The Difference Between A Vanilla And Sectorial Army List?

When choosing an Infinity faction to play, players will refer to two different types of army. Vanilla and Sectorial.

 
 

Vanilla

Vanilla armies are the core forces of Infinity. There are eight of them including the Combined Army. Playing a vanilla force gives you access to the full range of that faction's units.

Sectorial

Sectorial forces are themed forces, like the Morat Aggression Force under the Combined Army. They have limited troops choices, and generally include some interesting choices from outside the standard faction options. They also have access to Fireteams, which allow you to link up units and move them with a single activation, along with giving them bonuses to attacks.

Who Are The Morat Aggression Force?

The Morat are an aggressive, warlike alien race, and the Combined Army make use of them as effective soldiers. The Morat Aggression Force is a specialist division of the Combined Army, made up entirely of Morats and their militaristic society and are used as shock assault troops to devastating effect.

Infinity Morat Aggression Force.

Why Play The Morat Aggression Force?

The Morat Aggression Force is technically a very straightforward faction to play. They're durable, and they hit hard. They have a higher than normal points cost, which means you may have fewer troops than your opponent, but that just means less for you to control and more of your opponent's to hit right? Their simplistic playstyle doesn't make them easy to pilot however and their lack of finesse means that you won't have any tricks to cover up weaknesses. Your opponent will know what your plan is at all times and unlike their name suggests, they're not a faction that will storm up the battlefield, laying waste to everything as they go.

 
 

They are durable, and they have access to a higher than normal amount of fireteams. So while your opponent may know what your plan is, there might not be a lot they can do about it. Playing with the Morat Aggression Force will give you a core understanding of the fundamentals of Infinity, and winning with them will require you to fully master them while understanding exactly what each unit's purpose is.

Infinity Morat Aggression Force.

Where Should I Start With The Morat Aggression Force?

Corvus Belli makes it incredibly easy to start with any faction in Infinity. Factions are usually available first in Operation two-player starter packs and then released in Army Packs which combine the forces from the Operation and Beyond packs. The rest are released in their own Action Packs, like the new Morat Aggression Force Action Pack, which contains nine miniatures to build the core of your army.

Infinity Morat Aggression Force.

The Morat Aggression Force Action Pack contains:

  • Three Morat Vanguard Infantry (Combi Rifle) - The Morat line troopers. These are the core of most of the Morat fireteams and will cheaply bulk out the fireteams to get the bonuses. They have some heavy weapon profile options, but their ranged ability makes using them effectively a challenge.
  • One Raktorak (Vulkan Shotgun) - The shotgun-wielding Raktorak can also take an NCO to bring the lieutenant order to a fireteam they lead. Which is extremely handy as they have the wildcard special rule so can join any fireteam. The Vulkan Shotgun has two profiles, a short-range accurate AP, or a template continuous damage profile. Both require getting in close, but armor two helps that.
  • One Kaitok (Chain Rifle +2B, Flammenspeer) - A heavy infantry in servo-powered armor. This profile has a three-bust chain rifle, which uses the large teardrop template to fire. With a high move, solid armor, and two wounds, they can wreak havoc if they can get into range. Put them into a fireteam to give them an additional burst with the chain rifle.
  • One Zerat (Hacker) - The Zerat is a stealthy infiltrator, with several profile options. This version, the hacker can take either the Hacking Device for control options or the Killer Hacking device to try and eliminate other hackers. The Hacking Device is more expensive but is the better option usually.
  • One Rasyat (Spitfire) - A Morat paratrooper. They're part of the diplomatic division, but I think this is the very end of the diplomatic process. They can deploy anywhere on the board and are incredibly effective in close combat with a high CC and Martial Arts L2, along with Natural Born Warrior to block your opponent's use of Martial Arts. This profile comes armed with a Spitfire, should you want to lay down some rounds, and Eclipse Grenades, which block line of sight for everyone, even those with vision-enhancing equipment. The Rasyat is expensive but well worth it.
  • One Dartok Hacker (Combi Rifle, Pitcher) - This Morat cyberwarrior is surprisingly effective. BTS 6 and WIP 13 means they're good at what they do, and their hacking device has been boosted to not only include the anti-hacker Trinity program (normally reserved for the Killer Hacking Device) but it's also got +1 damage. This profile is the more expensive of the two on offer, armed with the longer-range Combi Rifle.
  • One Kyosot (Submachine Gun) - The Kyosot is a lethal killing machine. This profile is armed with a burst 3, armor-piercing submachine gun that also does two wounds per failed save. They do have armor 3 and Mimetism -3 to protect them, but everything is going to be trying to kill them. They are short-range, and great in defense if you can set them up to make use of their ARO's.
Infinity Morat Aggression Force.

What Products Are Available For The Morat Aggression Force And Where Should I Go Next?

The Morat Aggression Force is currently going through a full re-release of the miniatures and the Action pack is the first of an entirely new set of miniatures for them. This means that now is the perfect time to start collecting them, as there is a well-spaced roadmap of releases for them throughout the rest of 2022.

Arriving alongside the Action pack was Dire Foes 10: Slave Trophy and if you pre-ordered both the action pack and dire foes, you got a bonus Tyrok Hunter Event Exclusive miniature. Some of these are still available at some stores as part of a bundle deal.

Dire Foes 10: Slave Trophy

The Dire Foes packs for Infinity are themed packs that contain three miniatures, with special missions designed around them that are made available on the Infinity Downloads page. Slave Trophy, contains the following miniatures:

  • Treitak Anyat - Anyat is a named character, and as a result, only one can ever be taken for your force. Anyat has the Wildcard and Morat traits, so they can join any fireteam and brings a whole slew of specialist equipment, including smoke grenades and the K1 Combi Rifle.
  • Zabuk - The Zabuk is frail, but carries either a +1 Burst adhesive launcher or heavy riot stopper and a paralysis close combat weapon that gives your opponent -9 to their close combat characteristic, which is enough to give them the advantage in almost any fight.
  • Corax Hasht - Hasht is a named character for the Shasvastii, but can also be used in a Combined Army force, along with the Morat if you want to expand your collection further to give you Vanilla options at force creation as well.
Infinity Morat Aggression Force.

The release roadmap for the Morat Aggression Force can be seen in the image below. Starting out with the action pack will allow you to see how the Morat play and give you time to access what you'd like to add to your force and the different profile available until their release.

Infinity Morat Aggression Force.

One product from the previous line of miniatures that isn't on the roadmap, and is still available is the Raicho TAG. The Raicho is a worthwhile purchase and is incredibly fun to play. The TAG likes to get in close and has the protection to do it with ARM 8 and ECM Hacker -3. There are three profiles for different flavors of dishing out pain and can come with either a mine dispenser, heavy flamethrower, or heavy rocket launcher, with all profiles carrying a Multi heavy machine gun and AP close combat weapon should you need it.


The copy of the Infinity Products used to produce this guide were provided by Corvus Belli.