Sherlock 13 is a component light, fast, and easy guessing/investigative game. It's extremely portable and takes up hardly any tablespace. It's easy to teach and learn, and while there is player elimination, games are fast enough for it not to be an issue. The component product is great and thematic. Sherlock 13 is fun, and if you like a challenge, the advanced rules add a real difficulty increase.
You might need quite a lot of patience for this and the rules take a while to get used to but it's worth it when they stick. Just make sure to play with friends who are as evil as you are
While The Shore is visually impressive, that's almost the only thing is has going for it. Not even hardcore Cthulhu fans will find fun here.
Evil Genius 2 does a good job of reviving the spy-themed dungeon management game, but it's twice as long as it needs to be and it's sorely lacking for precision controls and policy settings.
It's hard to be a villain. Disney Villainous: Despicable Plots lets players take on the role of Gaston from Beauty and the Beast, Lady Tremaine from Cinderella, or Horned King from The Black Cauldron.
As a player, I often felt appeased I Saw Black Clouds, like a child pretending to play their older siblings console. The controller is off and they’re really in charge but I certainly feel like I’ve done something. I Saw Black Clouds isn’t worth perpetuating that facade for. Sometimes, you’re just better off putting the controller down and walking away.
Doctor Who The Lonely Assassins Is a fun follow-up to a fan-favorite episode, with a creepy mystery to solve and a planet to save.
The Razer Huntsman V2 Analog is quite expensive, fairly heavy and uses two USB slots but they are sacrifices I'm more than willing to make for one of the very best keyboards in the market.
With great customizability and lots of cool functions, the PowerA Fusion Pro generally just a very solid controller. Although it has a steep price tag, it is worth every penny.
Bloodborne The Board Game is a great adaptation of its source material. Rewarding planning and forethought while still being punishing and harsh.
This could be to Immortals what Spider-Man: Miles Morales is to Spider-Man — A fresh, tight, bite-sized piece of what makes the base game so likeable.
Paradise Lost may bring nothing new on the gameplay front, but its excellent atmosphere and heartbreaking story make it essential for fans of the narrative adventure genre.
Aquatica is an insanely simple concept, with awesome components that compliment the straight-forward mechanics perfectly. It all fits together to create a fantastic strategic game, with some very rewarding combinations. While the art and components are very on theme, the mechanics and gameplay don't feel very nautical or sub-aquatic. Aquatica is still amazing, but if you're looking for a sea-feel game, then you won't find it beyond the artwork here. Aquatica plays well with all player counts and solo-play is an enjoyable experience, even if it's only you that sees your smug look after hitting an awesome combination of actions.
Puyo Puyo Tetris 2 is a worthy successor to the original and something that both veterans and newcomers alike are sure to find entertainment with, even if it’s not as fresh as before.
Sanity of Morris wants to invoke paranoia and investigative skepticism, but instead elicits frustration and unintentional hilarity.
Mundaun's lack of polish isn't undone by its startlingly unnerving atmosphere. Gamers without an appreciation for the slow moments in games will find themselves befuddled. Everyone else might find a hidden gem.
Can’t Drive This takes the typical driving game and twists it into this insane, chaotic, ultra-fun couch co-op that honestly makes me wonder where this game has been all my life. The gameplay is simple—one player builds the road while the other drives—but it’s guaranteed to demand all of your time and effort, so be prepared to laugh (or fight) with your family and friends for hours on end.
Euphoria is a game filled with style, attention-to-detail, and elegant design, but then again it is made by Stonemaier so what did you expect?
At its core, Dogworld is a satisfying, cathartic shooter. It's let down by difficulty issues, wonky core design, and some lethal bugs.
Neurodeck plays on its ideas well but doesn’t leave enough in the shadows to really intrigue like it should. It pushes those fears in the open and doesn’t give enough depth to terrify
In Rays of the Light is a really good, if brief, atmospheric adventure that will provide players at least some moments of introspection.
Say farewell to The Outer Worlds with its final DLC, offering an adventure full of witty dialogue and the best location the game has to offer.
With airtight rules and an engaging theme, Lost Ruins of Arnak might be the perfect blend of deck building and worker placement.
If you're new to the market and are looking to get a Viper, I can't see a logical reason to not get the Viper 8khz for the exact same price. If you already have a Viper, its not quite worth the trade-up just yet.