GreedFall Review
September 25, 2019 | 11:00 EDT
Below, you'll find all of our latest reviews and previews for both tabletop and gaming! We publish a number of gaming reviews and gaming previews a week, and at least one tabletop review or tabletop preview every week!
September 25, 2019 | 11:00 EDT
September 24, 2019 | 01:00 EDT
September 24, 2019 | 12:00 EDT
September 23, 2019 | 08:34 EDT
September 21, 2019 | 01:00 EDT
September 21, 2019 | 11:00 EDT
September 20, 2019 | 02:00 EDT
September 20, 2019 | 12:00 EDT
September 19, 2019 | 01:00 EDT
September 19, 2019 | 12:00 EDT
The SEGA Genesis Mini easily rivals the Nintendo NES & SNES Classic in terms of quality, playability, and presentation.
September 18, 2019 | 02:00 EDT
September 18, 2019 | 12:00 EDT
September 17, 2019 | 01:00 EDT
September 17, 2019 | 05:00 EDT
September 15, 2019 | 12:00 EDT
September 13, 2019 | 12:00 EDT
September 12, 2019 | 01:30 EDT
September 12, 2019 | 01:00 EDT
September 12, 2019 | 12:30 EDT
September 12, 2019 | 12:00 EDT
Gamedec is an isometric-based, Cyberpunk-styled RPG that is all about investigating over combat.
September 11, 2019 | 02:00 EDT
September 11, 2019 | 01:30 EDT
September 11, 2019 | 01:00 EDT
September 11, 2019 | 12:30 EDT
September 11, 2019 | 12:00 EDT
September 10, 2019 | 01:30 EDT
September 10, 2019 | 01:00 EDT
September 10, 2019 | 12:30 EDT
September 10, 2019 | 12:00 EDT
September 9, 2019 | 02:00 EDT
Cyber Shadow is the first game being published by Shovel Knight maker Yacht Club Games. It's being developed entirely by one person, with some advice offered by Yacht Club Games, which makes the game all the more impressive. Just like Undertale or Stardew Valley, I think Cyber Shadow is going to be one of those labors of love that payoff big time. I had the chance to check out Aarne “MekaSkull” Hunziker's passion project at PAX West.
September 9, 2019 | 01:30 EDT
September 9, 2019 | 01:00 EDT
September 9, 2019 | 12:30 EDT
September 7, 2019 | 12:00 EDT
September 6, 2019 | 01:30 EDT
September 6, 2019 | 12:30 EDT
September 6, 2019 | 12:00 EDT
September 6, 2019 | 11:30 EDT
September 5, 2019 | 01:00 EDT
September 5, 2019 | 12:30 EDT
September 5, 2019 | 12:00 EDT
September 5, 2019 | 09:00 EDT
September 4, 2019 | 02:00 EDT
Overall, Decay of Logos has one or two good design decisions completely let down by literally everything else. The performance was bad, even after patching. Bosses were lackluster. The exploration was annoying thanks to crappy shortcuts. Inventory management added nothing to the game but tedium, and the mount brings much of the same. It feels like a game which people really put effort into. Unfortunately, that really only served to make the outcome more tragic. Maybe with some decent patches, the game could become more enjoyable. Realistically I don't think anything short of a complete re-design would make Logos worth most people's time.
September 4, 2019 | 01:30 EDT
September 4, 2019 | 12:00 EDT
September 3, 2019 | 01:00 EDT
September 2, 2019 | 01:00 EDT
September 2, 2019 | 12:00 EDT
September 2, 2019 | 04:00 EDT
August 30, 2019 | 12:00 EDT
August 30, 2019 | 10:30 EDT