Choose your superhero! Team up with your friends! Fight dastardly villains! Save the world or die trying! Read the Sentinels of the Multiverse Review!
Today we are looking Sentinels of the Multiverse published by Greater Than Games. Sentinels of the Multiverse is a cooperative card game for 1 - 5 players in which each player will be taking on the role of one of 10 superheroes in an attempt to thwart one of 4 different villains. Players will need to work together to bring the Villain to justice while avoiding potential hazards imposed by the Environment in which the battle takes place.
[caption id="attachment_2356" align="aligncenter" width="1024"] The heroes included in Sentinels of the Multiverse are all unique but many have obvious pop-culture superhero analogs like Iron Man, The Hulk, Superman and Batman.[/caption]
Sentinels of the Multiverse is very easy to learn and teach and new players can be ready to play within minutes. Each round of the game follows a set order of play beginning with the Villain Turn, followed by the Hero Turn and finishing with the Environment Turn. During the Villain turn the players will first resolve any start of turn effects on Villain cards. Next, players will draw and resolve the top card of the Villain deck. Finally the players will play any card effects that trigger during the end of the Villain's turn.
[caption id="attachment_2358" align="aligncenter" width="1024"] The chosen Villain's cards clearly display the proper setup and steps to take during the Villain turn. Many Villain cards are double sided and flip once certain criteria have been met.[/caption]
The Hero Turn is where the players will get a chance to shine. The Hero turn begins much like the Villain turn with players resolving start of turn effects. Players then have the option of playing a card from their hand followed by activating one of their Hero's powers. After they play a power players will draw one card from their Hero deck and will then resolve any end of turn effects. If a player chooses not to play a card and does not use a power that player may draw an additional card during their draw step.
The Environment turn is the last turn in a round and plays out very similarly to the Villain Turn. Start of turn effects are resolved, one card is drawn and played and then end of turn effects resolve.
[caption id="attachment_2359" align="aligncenter" width="1024"] Each hero has numerous, thematic cards in their deck. Players need to use their Hero's cards effectively to successfully combat and defeat the Villains.[/caption]
A note on difficulty: Sentinels of the Multiverse is challenging enough to stay interesting yet rarely feels frustrating. My game group has seen a near 50/50 win-loss ratio which feels exactly right to me. Each villain has an "Advanced" mode for players that are looking for an even greater challenge.
A note on game length: Each game of Sentinels of the Multiverse lasts 30 - 45 minutes making it a great filler game or a fun game to play a few times back to back.
A note on “chrome”: The card quality is very good and the game box insert holds everything comfortably. Included are spacerss for each deck of cards and there is plenty of room left in the box to hold expansions. The comic book theme is prevalent on every card, with crisp, clean art on all of the cards and flavor text that appears in the form of speech bubbles.
The bottom line:
Sentinels of the Multiverse is an excellent cooperative card game. It is challenging without being frustrating and offers a wide variety of play. Players need to coordinate and make good use of the resources available to them to successfully defeat the Villain and win the day. I recommend it to anyone who likes co-op games and superheroes.
Get this game if:
You enjoy co-op games.
You want a game that gives you the feeling of being a superhero.
You enjoy a challenge.
Avoid this game if:
You prefer competitive games.
The rulebook for Sentinels of the Multiverse can be downloaded here.
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