Rainbow Six: Siege's Destructible Environments Is Paranoia-Inducing| Bullet Points

Few games have induced a sense of paranoia like Rainbow Six Siege does thanks to its destructible environments.


Published: December 28, 2016 11:00 AM /

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Several players can be seen shooting through a gap in the wall, while our player throws a greande.

When a player in a game is paranoid, they're never bored, never looking away from the screen, and certainly never shift-tabbing to respond to Steam messages. Yet, in all the games I've played in my life, none have succeeded at making me feel so constantly paranoid as Ubisoft's Rainbow Six: Siege. And it's all thanks to those damn walls.

For those out of the loop, Rainbow Six: Siege is a multiplayer tactical shooter where a team of five attacking operators siege (hence the title) a building held by another team of five defensive operators in hopes of rescuing a hostage, defusing a bomb, or capturing a control point. Well, at least in theory.

In practice, it's much more likely that players will take the more interesting route, and opt to end a match the old-fashioned way by blasting away at each other and destroying nearly anything that gets in their way.

And when I say nearly everything can be destroyed, I mean it. With enough firepower, ceilings crumble, barricades go up in flames, and particularly crafty players can even smash holes in walls, turning them into nothing more than leaden slices of Swiss cheese. It doesn't matter if you're in a suburban home or on Air Force One, if a surface isn't explicitly made of metal, it can most certainly be destroyed at your leisure.

The Player can be seen aiming through a gap in the wall.
Always keep an eye out cause anyone could surprise you.

Of course, destroying the environment does more than add texture to a level or just provide a bit of fun; it also happens to be one of the most important factors that go into the outcome of a match. Thanks to Instakill headshots and an incredibly low time to kill with just about every weapon, whoever has control of key points of the map has the upper hand. This is what makes the destructible environments of Rainbow Six: Siege so genius.

While knowing a map's layout is still as important as it is in a title like Counter-Strike, the fact that the map can change drastically at literally any second means a good defense requires more than just setting up ambushes near all the doorways.

Instead, defenders need to stay on their toes, keeping a close eye on just about every inch of the map, because the attackers really can come from anywhere. One match, they might be haphazardly lobbing grenades through shotgun-made holes in walls, and the next you'll find the walls, and ceiling, of your heavily fortified room all detonate at once thanks to some well-placed breach charges.

As such, there is no way to ever assure that you will be safe while camping—no way to assure that someone won't blast right through the wall behind you and fire off a burst into the back of your skull.

A player can be seen aiming at a wall, while another player sets an explosive.
Create your own pathways with an explosion or two.

Of course, there are ways to counter an attacker. Everyone has two giant metal sheets they can use to reinforce walls, preventing them from being destroyed, and a mixture of mines, class-specific traps, and bunches of razor wire is more than enough to encourage most operators to take a different route. But that's no guarantee, and it's never a good idea to let your guard down, even near supposedly safe areas.

Because even if you're hiding behind your own fortifications, specialist operators can still find a way to bring the house down on you in ways you don't expect.

Ash can fire long-ranged breaching charges to leave you open without risking her own skin. Thermite can use his specialized thermite packs to blow the aforementioned fortified walls away like nothing more than tissue paper. Heavy fortifications that block off doorways can turn your room into your tomb if Fuze gets a chance to fire his bouncing bombs through a wall.

A player can be seen swinging into a window
Destruction can also be used to get a glimpse outside, as well as inside.

All of these elements combine to make every match of Rainbow Six: Siege a standout match, where even a team composed of nothing but heavy hitters can be decimated by one sub-machine gun wielder if he plays his cards right. And, it's little wrinkles in the multiplayer formula like that that make Rainbow Six: Siege not just a good multiplayer shooter, but a truly great one.

This post was originally published in 2016 as part of our Bullet Points series. It's been republished to have better formatting and images.

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More Info About This Game
Learn more about Tom Clancy's Rainbow Six Siege
Developer
Ubisoft Montreal
Publisher
Ubisoft
Platforms
Xbox One, PlayStation 4, PC
Release Date
December 1, 2015 (Calendar)
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