Interview Articles

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Uncovering the Burrow: An Interview with Hidden Burrow Co-founder Christine McGahhey

Imagine buying a game online and then printing it out.
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Time to Wake Up: A Chat with Game Revenant about Where Shadows Slumber

Back during PlayNYC 2018 I got a chance to look at Where Shadows Slumber, a delightful mobile puzzle game based on shadows.
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He's a Really Nice Guy: A Chat with 3:15 Software About Herman Electro

While walking around the Halloween Playcrafting Expo a guy walked in front of me, said "Hey man, nice shirt.
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Fill Your Dark Sole With Light: A Chat with Gossamer Games About Sole

It often takes a lot to stand out at an event.
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A Game of Rejects: A Chat with Glen&Devan About Escape the Room?

There's some real weird stuff in the indie scene. At a recent PlayCrafting event I got a chance to see tiny studio Glen&Devan.
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Keep on Target: An Interview with Frost Lab Studios About Orbit Quest

At a Playcrafting event I got to check out a lot of cool games.
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Looking Fly as Hell: A Chat with Decoy Games About Swimsanity! (and Also Shoes?)

At a Playcrafting event for Halloween I got a chance to check out many little games coming out soon.
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Answering a Hypothetical: An Interview with Clayton Neuman About The Walking Dead: Our World

At New York Comic Con I got a chance to take a look at The Walking Dead: Our World.
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Erich Schaefer Talks Rebel Galaxy Outlaw - Missiles, Music, and Mods

Rebel Galaxy was one of my favorite games that I reviewed
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David Eddings Talks Bendy and the Ink Machine and Game Publishing - NYCC 2018

With the upcoming release of the much-anticipated final chapter of Bendy and the Ink Machine, as well as the game's port to console, we sa

Lindsay Jones On Being A Part Of Achievement Hunter, Voice Acting, and More - NYCC 2018

While we were at New York Comic Con 2018, we sat down to talk with Lindsay Jones of Rooster Teeth, about Achievement Hunter, voice acting and what
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WashBear's Chris McQuinn On Parkasaurus, Pathways, & Production

Parkasaurus was a game that immediately caught my attention largely thanks to its aesthetic.
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Expanding the World of Tomb Raider: A Chat with Tomb Raider Comic Artist Philip Sevy

While wandering around the artist alley for New York Comic Con 2018, I saw a big picture of Lara Croft. "Oh wow," I thought.
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Platforming Perfection and Competitive Glee: A Chat with Fabraz Company

It's tough to be both an indie developer and an indie publisher. Apparently no one told that to Fabraz Company.
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Making Meat Beats For Meat Mechs: A Chat with Extreme Meatpunks Forever's Composer

I have a real love for the little games you see on
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Where Raccoons, Furby, Sonic, and Bubsy Meet: An Interview with Ben Esposito

Earlier this year I got to play Donut County, a game I was very hyped for
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Artifact Developer Interview - Why They Chose Dota, How It Influenced A Card Game, and Artifact's Standout Features

While at PAX West, I had the chance to play Artifact and speak with programmer Jeep Barnett and Lead Designer Richard Garfield.
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Astroneer PAX West Interview - Player Customization, Planet Technology, and More

While at PAX West 2018, I had the chance to see what was new with developer System Era's Astroneer, a space sandbox adventure game (
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ESC Games Brings Great Entertainment To Big Events

ESC Games is a company that I first learned about after 2017's Playcrafting Bit
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Sumer Sees Success On Switch While Development Continues

Sumer is a title that holds a dear place in my heart for neatly combining tabletop games and video games into one fun package.
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Rupie Sets Out To Be A Game Changer For Indie Development

Play NYC 2018 had over a hundred developers and nearly twice as many games.
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We Spoke with That Indie Studio About Mixing RPGs, Roguelikes, and a Card Game to Get The Last Hex

During our foray around the show floor of Play NYC, we stopped by That Indie Studio, the developers behind the upcoming game The Last Hex.
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From The Cove to Your Home: A Quick Chat with Tigertron About Jupiter & Mars

If you haven't seen our best of Play NYC article yet, one of the games chose