Interview Articles


How Gaming Startups Can Gather Funding | An Interview With Judy Robinett

With the rise of Kickstarter and other avenues of funding, there have never been more ways to find funding for your project.
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Sam Still Speaks to Sean Noonan About Working on a Solo Project, Ubisoft, Star Citizen, and Splash Damage

I kind of wondered how long it would be before Sam Speaks would catch me totally off guard.

Sam Speaks to Sean Noonan About Getting Into the Games Industry, Wheelman, Crackdown 2, and More

Update: To clear up any confusion, this is an unedited transcript of a conversation between me and Sean.
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Sam Speaks to Survios About Creed, Making VR Games, and Running an Arcade

I am always super interested in VR development.
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Sam Speaks With Chainsawesome Games About Aftercharge and Robotic Balance

I have great respect for anyone who can manage to properly create a multiplayer game.
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A Chat with Carolina Ravassa on Sombra, Hispanglosaxons, and The 3rd Annual Bit Awards

Carolina Ravassa is a woman who is well-known to the gaming world as the voice of Sombra in Overwatch. Ms.
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Sam Speaks to Windy Games about Miasma Caves, Pacifism, Books, and More

Surprise! A new video game has come out today!
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Sam Speaks With Spearhead Games About Omensight, Time Travel, Crunch, and More

When I first played Stories: The Path of Destines, I found a cl
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Lifting the Fog on Gloomwood: A Chat With Indie Dev Dillon Rogers

If you’re at all interested in first-person immersive games, survival horror, or first-person shooters, you should follow the development of Gl
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Sam Speaks to 13AM Games About Double Cross, Runbow, and Reggie

What happens when you have exactly nine friends and a Wii U? Your choices to get absolutely everyone playing is a bit small.
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Sam Speaks to Dream Reality Interactive About Altering Reality

Dream Reality Interactive has one goal: make VR and AR games awesome.
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Erich Schaefer On Starblo - Blizzard's Unreleased Sci-Fi ARPG

Starblo is the name of a game that you likely haven't heard of before, but you certainly know the company who worked on it: Blizzard Enter
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Everything Except Friendship: A Chat with OrcPunk About Into the Dark: Narakan

I always love a chance to check out an atmospheric game.
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Click to Exist: A Chat with ComputerLunch about Cell to Singularity

Little known fact about me: I have every trophy for AdVenture Capitalist. It took me about two years to get.
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It's a Really Big Fox: A Chat with Giant Fox Studios About Two of Their Games

At the Halloween Playcrafting Expo I got off the elevator and was looking right at a giant fox. It was a really big fox.
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David Brevik And The Terrors Of It Lurks Below

I have a penchant for survival crafting buildy kind of games. You know the sort.
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Uncovering the Burrow: An Interview with Hidden Burrow Co-founder Christine McGahhey

Imagine buying a game online and then printing it out.
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Time to Wake Up: A Chat with Game Revenant about Where Shadows Slumber

Back during PlayNYC 2018 I got a chance to look at Where Shadows Slumber, a delightful mobile puzzle game based on shadows.
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He's a Really Nice Guy: A Chat with 3:15 Software About Herman Electro

While walking around the Halloween Playcrafting Expo a guy walked in front of me, said "Hey man, nice shirt.
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Fill Your Dark Sole With Light: A Chat with Gossamer Games About Sole

It often takes a lot to stand out at an event.