Interview Articles



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Sam Speaks to Sean Noonan About Getting Into the Games Industry, Wheelman, Crackdown 2, and More

Update: To clear up any confusion, this is an unedited transcript of a conversation between me and Sean.
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Sam Speaks to Survios About Creed, Making VR Games, and Running an Arcade

I am always super interested in VR development.
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Sam Speaks With Chainsawesome Games About Aftercharge and Robotic Balance

I have great respect for anyone who can manage to properly create a multiplayer game.
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A Chat with Carolina Ravassa on Sombra, Hispanglosaxons, and The 3rd Annual Bit Awards

Carolina Ravassa is a woman who is well-known to the gaming world as the voice of Sombra in Overwatch. Ms.
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Sam Speaks to Windy Games about Miasma Caves, Pacifism, Books, and More

Surprise! A new video game has come out today!
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Sam Speaks With Spearhead Games About Omensight, Time Travel, Crunch, and More

When I first played Stories: The Path of Destines, I found a cl
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Lifting the Fog on Gloomwood: A Chat With Indie Dev Dillon Rogers

If you’re at all interested in first-person immersive games, survival horror, or first-person shooters, you should follow the development of Gl
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Sam Speaks to 13AM Games About Double Cross, Runbow, and Reggie

What happens when you have exactly nine friends and a Wii U? Your choices to get absolutely everyone playing is a bit small.
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Sam Speaks to Dream Reality Interactive About Altering Reality

Dream Reality Interactive has one goal: make VR and AR games awesome.
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Erich Schaefer On Starblo - Blizzard's Unreleased Sci-Fi ARPG

Starblo is the name of a game that you likely haven't heard of before, but you certainly know the company who worked on it: Blizzard Enter
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Everything Except Friendship: A Chat with OrcPunk About Into the Dark: Narakan

I always love a chance to check out an atmospheric game.
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Click to Exist: A Chat with ComputerLunch about Cell to Singularity

Little known fact about me: I have every trophy for AdVenture Capitalist. It took me about two years to get.
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It's a Really Big Fox: A Chat with Giant Fox Studios About Two of Their Games

At the Halloween Playcrafting Expo I got off the elevator and was looking right at a giant fox. It was a really big fox.
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David Brevik And The Terrors Of It Lurks Below

I have a penchant for survival crafting buildy kind of games. You know the sort.
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Uncovering the Burrow: An Interview with Hidden Burrow Co-founder Christine McGahhey

Imagine buying a game online and then printing it out.
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Time to Wake Up: A Chat with Game Revenant about Where Shadows Slumber

Back during PlayNYC 2018 I got a chance to look at Where Shadows Slumber, a delightful mobile puzzle game based on shadows.
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He's a Really Nice Guy: A Chat with 3:15 Software About Herman Electro

While walking around the Halloween Playcrafting Expo a guy walked in front of me, said "Hey man, nice shirt.
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Fill Your Dark Sole With Light: A Chat with Gossamer Games About Sole

It often takes a lot to stand out at an event.
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A Game of Rejects: A Chat with Glen&Devan About Escape the Room?

There's some real weird stuff in the indie scene. At a recent PlayCrafting event I got a chance to see tiny studio Glen&Devan.
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Keep on Target: An Interview with Frost Lab Studios About Orbit Quest

At a Playcrafting event I got to check out a lot of cool games.
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Looking Fly as Hell: A Chat with Decoy Games About Swimsanity! (and Also Shoes?)

At a Playcrafting event for Halloween I got a chance to check out many little games coming out soon.
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Answering a Hypothetical: An Interview with Clayton Neuman About The Walking Dead: Our World

At New York Comic Con I got a chance to take a look at The Walking Dead: Our World.
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Erich Schaefer Talks Rebel Galaxy Outlaw - Missiles, Music, and Mods

Rebel Galaxy was one of my favorite games that I reviewed