The Ratchet and Clank Trilogy PSVita - Review

07/14/2014 - 09:00 | By: Andrew Stretch

Ratchet and Clank are back for the PSVita and you get to take them around their three original adventures. Ratchet and Clank, Ratchet and Clank: Going Commando and Ratchet and Clank: Up Your Arsenal are all combined into one bundle for the PSVita.

The game play of the original Ratchet and Clank games is your typical Action Adventure Platforming, you run a bit, you jump a bit and you attack a bit. You have a variety of different planets that you travel to, each with clear objectives for you to work your way through. Each planet you visit may offer one planet to continue onto but many also offer more which allow you to break up the progress of the game by having completely different surroundings to choose to go to next. The puzzles of the game are still the same but they're a fun little brainteaser in between platforming segments.

Rotation Puzzles are spread through the game to find rewards and new areas.
Rotation Puzzles are spread through the game to find rewards and new areas.

The controls of the game are easy to grasp and the only minor problem is the thumb stick for the movement can be a little imprecise where you could want a precise turn while running but you have to turn more for the movement to register in game.


The game takes all of the good points from the original Ratchet and Clank games as well as inheriting some of it's negatives such as unforgiving checkpoints as well as having to grind to collect enough bolts, the currency, to be able to purchase new weapons or more ammo.

The Story begins as Ratchet and Clank first meet as they begin their adventure to find Captain Qwark to help defeat the evil Chairman Drek. The story line for the Ratchet and Clank games have always been extremely well thought out but it never takes itself too seriously by mixing in jokes every now and then. Having easy to follow maps and missions means that while you are exploring each planet you're never able to properly lose track of the story line.

Screen is never cluttered with information.
Screen is never cluttered with information.

The Ratchet and Clank Trilogy get's a graphical upscale over the original Playstation 2 version of the game by providing a HD touch as well as displaying the game in widescreen as opposed to the original 4:3. This breaths new life into the game as it does what a HD remake should do, not make the game look up to the current standard of games but instead makes the game look as good as you remember it looking. The cutscenes in the game are still only displayed in the original format sadly, but they don't happen very often so it's not going to be something that will disrupt your experience too much.

Cutscenes displayed at a slightly different resolution.
Cutscenes displayed at a slightly different resolution.

The soundtrack of Ratchet and Clank is still really good, drawing the playing into the environment whether you hear the bolts clink as you collect them, the space cars flying around or the chainsaw that an enemy is whirring towards you with. There are some issues where it seems too much on the map is creating sound, such as monsters or environmental noises they the game can't create more noises so audio cues like bolts being collected will not make a sound. This doesn't detract too much from the experience in the grand scheme of things though.


As a fan of the franchise this release is a great way to relive my childhood experiences with the Ratchet and Clank franchise but this is also a way for new fans to try the game. Anyone interested in a good storyline, a fun platforming experience and a game that doesn't take itself too seriously then this is worth a buy, the fact that it is so portable just makes it better. This game is currently only available for the PSVita in Europe and there hasn't been a release date announced for a North American Release. Due to the PSVita not being region locked you can purchase it easily from a different region.

A note to all potential buyers is that the retail version of the game is prone to crash, specifically in Ratchet and Clank 2 when transitioning from one map to another by means other than your regular ship, such as loading zones withing the same planet or being moved by another character. The game saves the location of where you are traveling to before it crashes so you can resume without any loss of progress. No word yet from Mass Media Inc but hopefully this problem will be resolved shortly. This error does not seems to affect the digital version of the game.

Ratchet and Clank Trilogy for Playstation Vita at Amazon

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Andrew Stretch TechRaptor
Events Editor

I have been playing all kinds of games for as long as I can remember with a particular interest in action adventure and platforming titles. While I am primarily an Xbox gamer I also spend a fair bit of time on the PS4 and on my PC in VR.