Devious Dungeon is a fun platformer rogue-like game that is very similar to the likes of Rogue Legacy and Vertical Drop Heros. The gist of the game is this, there is an evil everchanging castle that you must defeat, so you, being the hero, goes into the castle and to fight it off.
The games mechanic of never truly dying is very similar to the aforementioned games as well. You play through as far as you can, collecting the key to open the gate, meanwhile earning experience and money to spend on new upgrades. If you die, you are resurrected at the beginning with any bonuses you received in-game, and the whole thing starts all over again.
One of the more problematic things I have seen with the game was its controls. You only have 3 settings, and they might still be too small. The controls are annoying, because they aren’t made whatsoever for the touchscreen. This game would be a lot better as a game released on Steam.
You go through 3 maps, than a rest area to buy upgrades and healing, and then you go onto the next level. There are usually 4 sets, then a boss. The bosses are not that hard, depending, in most cases all you really have to do is jump and slash, or even just continually slash.
There are many ways to raise stats to make the next go around easier, and allow you to progress farther in the level. One way is though leveling up. While fighting monsters or collecting magical hidden books you gain experience, and when you gain a level, you get to choose if you want to raise Vitality, Strength, or Dexterity. One main downside of this, is that after a certain level, typical enemies barely give you any experience at all, and you rely almost entirely on the magical books of experience.
Another way to raise stats is by buying equipment, the equipment starts off cheap and then gets more powerful and more expensive as you purchase new upgrades. You can buy Weapons, Armor, Rings, Potions, and Amulets. Each raising strength and/or vitality.
Money is an object, and the best way to get it is through hidden treasure chests or by completing quests. Quests are done when you kill a certain number of a specific enemy, or else break a certain number of boxes, etc. each quest earns you rewards. Other ways of earning money is by breaking objects and killing enemies. This doesn't give you more than a couple of coins per monster or crate. At points almost appearing frivolous. You can also purchase coins in In-app purchases, which goes for as low as 99 cents, to as high as 50$, but you can beat the game easily without these purchases.
When you die, you get to keep all of the money, experience, and equipment you retrieved along the way. So in this game, dying doesn't have much of a consequence. That doesn't make it a bad game though, but even Rogue Legacy had a consequence system for dying. Not having at least something as a consequence of dying makes the game seem a little reckless.
The graphics are a more retro style, similar to that of Castlevania or Rogue Legacy. The music in the game is also pretty basic, but it isn't half bad.