Deadlight was one of the May Games with Gold for the Xbox 360. It's a very frustrating game. That doesn’t mean its not a good game. It just seems rough. Take a look below and see what I mean.
Deadlight is a side-scrolling zombie action adventure game where you play Randall, a man trying to find his wife and daughter in a post-apocalyptic world. The story is great as you travel through Seattle through endless Zombies trying to decide if you should stop and fight, or keep running.
The world has ended. There is no hope. No new beginning. Only the survivors. DEADLIGHT follows the journey of Randall Wayne, a man searching for his family across Seattle during the aftermath of a 1980s event that has decimated life on earth. This visually stunning Cinematic Survival Platformer will challenge you to run, jump, climb, and struggle for your life as you look for answers and the ones you love.
The looks of this game are amazing. Everything is lit well for it being a dark game. I had no problem telling what was what and who I needed to kill. If there are any questions on what you would need to grab on to or jump at, there are helper arrows. It doesn’t give anything away to have those, it actually helped a lot.
Don’t get me wrong, it’s a beautiful game. But the beauty of the game goes away with the stupid character won’t release from a wall for the 13th time in a row. It was starting to feel like this game should have been called Groundhog’s Day. If the gameplay doesn’t match the game then it all goes south. I would expect other places in the game to be hard, say when there is a line of Zombies between you and the next door, but no. It’s making sure that you can time one button press when a building is collapsing around you that throws you in rage mode as you grit your teeth in attempts to either throw your controller against the farthest wall or to break the controller in half, whichever is your aggro pleasure.
This is a game that was all about the timing. There were times when I would have to do the same part over and over, because my timing was slightly off… yet there are places in the game where you think timing would be important but it’s not. The jump mechanics are horrendous. Why, when there is a pole right above my head, would you make me jump to the left, into deep water? It would be fine if it happened once, but multiple times it happened. Then it taunts you when you die by showing you the answer either lit up in dark spots, or in shadows in light. Yes, game, I know where I am supposed to go, but you aren’t letting me!
Maybe I’m not the best at adventure games. Maybe I thought I could win back my love for the adventure side-scrolling games with Deadlight. Maybe I tried too hard to win it. Once I completed the story and went back to complete the game totally, I felt like I overreacted to some points. Then I got to the same spot that I was stuck on forever and I realized that my reaction wasn’t bad at all. The only thing that brought me back to the game is to try and get the 100% on it. Finding the secret handheld games were pretty fun too, makes you want to go back and look.
Deadlight is a great adventure game. If it didn't want you to run your head into the wall with the controls, I would have been amazing.