Dialogue is King in No Truce With The Furies' Unique World

Published: September 7, 2017 1:00 PM /

Previewed By:


no truce with the furies logo

No Truce With The Furies is a point and click adventure where everything is handled through dialogue, even the main character's discussions with his senses and memories. You take on the role of a drunken police detective in a seaside town who is there to solve a murder. It's part detective story, part fantasy, part sci-fi, and part literary fiction where ideas and concepts become characters themselves.

Everything in No Truce With The Furies is decided through dialogue. There will be checks for various stats, of which there are 24 to manage, and there will be combat in the game. The choices of what you say will change the events and the developers claim will be remembered to mold your future interactions with characters, including those within your mind.

One of the most interesting aspects to No Truce With The Furies is the dialogue you have with various ideas, concepts, or thoughts in your mind. The game starts off this way immediately, where you have nothing visually to look at but seem to be arguing within your mind about whether or not you want to exist again. A piece of you sees it as nothing but pain and that inner turmoil manifests itself, at least it did in my short time with the game at PAX West 2017.

no truce with the furies dialogue

Dialogue is king, and it is all built around an interesting RPG system that the developers created themselves. Sure, it will take cues from popular systems, but the various checks in dialogue and actions you take come from something wholly new.

One of its most unique aspects is how it handles those 24 different stats mentioned earlier. In some games you can almost brute force your way through certain decisions by bulking up your stats a lot so passing checks is easy. No Truce With The Furies has a system to counter that in that some stats at certain levels can have different affects, sometimes negative. So something like having high intelligence will make it more difficult to be charismatic or relatable to people. Regular conversation may be more difficult.

Of course, a good point and click these days is going to need a good aesthetic to go with it, and I think No Truce With The Furies definitely has that. All the art for the game is done in oil painting, which fits the tone of the game very well.

So, if you're interested in something that is narrative heavy, or like point and clicks in general, No Truce With The Furies will likely appeal to you.

No Truce With The Furies has no release date yet and will be coming to PC.

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Andrew Otton
| Editor in Chief

Andrew is the Editor in Chief at TechRaptor. Conned into a love of gaming by Nintendo at a young age, Andrew has been chasing the dragon spawned by Super… More about Andrew