Grand Class Melee 2 Preview - Battling Pixel Madness

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Grand Class Melee 2 Preview - Battling Pixel Madness

February 14, 2015

By: Georgina Young


I'm currently loving a lot of the stuff that is being produced by the indie scene of late and Grand Class Melee 2 is no different. Its early access was released back at the start of February on Steam and I lunged at the chance to give this pixelated 4 player fighting game a first look.

At first the art style seems like nothing ground breaking. The character sprites while nicely done are nothing new, though the different attacks are nicely animated and it's good that there are a range of randomly generated and differently styled background for you to battle in. The same goes for the music, it's upbeat and fits in well with the game, but again nothing really to go raving on social media about.


grand class melee 2

With no story to speak of, the place where Grand Class Melee 2 really holds its own is in the gameplay. You can currently choose from 4 classes, Durable, Sprint, Arrow and Scorch each with their own range of  special abilities. You start off with just one, but you build them over time, choosing one and discarding another never to be seen from again. The game is incredibly fast paced with matches likely only lasting around 30 seconds each before you move on to choose your next ability. To avoid problems like in the Smash Brothers series where a player could happily wait out the match in the corner and out of harm's way to win by default, Grand Class Melee 2 offers points not just based on survival, but on amount of kills and damage caused.


For me, the abilities is where the game really stands out. The steam page boasts over 60 different abilities and after playing all the classes I can see how this is the case. With an affinity for long range attacks, the Scorch class was the only one for me and saw some of the most devastating attacks in the game such as the much talked about Kai Beam, which while slow, when accurate can deal a devastating 3 hearts of damage. Teamed with the AfterLife ability, healing me slowly over time and bringing me back from the dead in a onetime only offer, I was pretty much unstoppable.

grand class melee 2 kai beam


Which led me to believe that the Scorch class was a bit overpowered, even if you do have to learn the specific trees in which collecting both of these abilities is possible. 4 classes also felt a little limiting, though it must be remembered that the game is still in early access and there is a lot more left to see.

With a mention of early access, this game is currently only playable against AI and/or local multiplayer with people and PC's sharing your connection and their own copy of the game.  The AI is smart enough to outwit you and will deliver enough of a challenge for now, but for more true replayability, I would look forward to the full release which promises to introduce online multiplayer capabilities.

This isn't a game which will change your life. But for the $5 it is currently running at on Steam I would say it might be worth picking up, if only to see what all the fuss is about. It really is a game which rewards practice, and if you are looking forward to burning players to death online, you should probably get some rounds in against the AI now while it's in early access.

My copy of Grand Class Melee 2 was courtesy of the developers. You can purchase yours on Steam and follow the developers on twitter.


What do you think of Grand Class Melee 2? Would you purchase this game?