Fallout Shelter recently pushed a notification that new rooms would be coming in an update. I neglected to get a screenshot of the notification, but thankfully Redditor /u/Krade33 snapped one and made a thread about it over at the /r/foshelter subreddit. The notification itself said the following:
New Rooms, Items, Pets & More! Save your Caps, update coming soon!
Well, considering I have 999,999 Caps in my main vault and 650,000+ Caps in my secondary vault, I think I'm okay on that front.
New Items & Pets aren't a big surprise for an update to Fallout Shelter, but the "New Rooms" part has me curious. Fallout Shelter for all its flaws has the bases covered pretty well in terms of rooms. I started thinking about what would make for cool and useful new rooms in a coming update, so here's my take on the idea! These are five rooms that I would like to see in a future Fallout Shelter update.
A Defense Room
Attacks are a reality that any Overseer will have to deal with. Groups of Raiders or Deathclaws will batter your Vault Door down and murderize their way through your vault from the top down.
Some Overseers elect to equip the people on the top floor with the best equipment possible. I decided to go a different route and turn the first two floors of my vaults into a murder gauntlet. I like using Storage Rooms because combat doesn't interrupt production and I'm going to need the storage space anyway.
However, it strikes me a bit odd that there aren't any dedicated defensive rooms that you can build in Fallout Shelter. Sure, there's the Vault Door, but upgrading it is not necessarily the wisest thing to do. There's a certain value in getting an incident resolved as fast as possible, and a stronger Vault Door only serves to make it last longer.
The world of Fallout has all kinds of automated murder machines. We have laser tripwires, mines, turrets, and robots—yet none of those really come into play in Fallout Shelter save for Mr. Handy. It'd sure be neat to see some kind of dedicated defense room that would help repel invaders.
A Room That Attracts Invaders
Most of the time Raiders and Deathclaws are an annoyance, but sometimes you want them to come around. Among the many different kinds of Objectives are stuff like "Survive X Number of Incidents" or "Kill X Creatures With Zero Casualties."
I can Rush a room until an Incident happens if I need to kill Radroaches or Mole Rats for an Objective, but Raiders and Deathclaws are a bit more difficult to attract. With the exception of them randomly popping up, the only way you can purposefully attract them is by using the Radio Room to attract a new dweller or opening the Vault Door again and again by sending out and retrieving dwellers. Both of these options are rather cumbersome for what you'd intend to do.
It'd be cool to see a room that can be used to attract Radroaches, Mole Rats, Raiders, or Deathclaws. Perhaps the room requires being laced with bait and a successful enemy raid or out-of-control incident results in a massive loss of Caps or other Resources.
I'm not quite sure about the best way to handle it, but when I get an Objective that requires me to survive 7 Deathclaw Attacks with no casualties I'd much rather do something other than send people back and forth through the Vault door to attract them to me.
A Room That Upgrades Equipment
"Sell Common Items" was one of the best enhancements Bethesda has made to Fallout Shelter. Sure, they went and messed things up by listing every single item you have on the equipment list instead of selecting the type for some reason, but it's still a welcome improvement nonetheless.
Both of my Vaults are fairly far along and things have become terribly routine. I know it's expected with these sorts of games, but that doesn't mean that variety of any kind can't be an option.
It would be great if there were a way to make use of all this junk I keep picking up. I sure as heck don't need hundreds of Rusty .32 Pistols or even the dozens of rare weapons that are just inferior to the almighty Pressurized Flamer.
An Incident Response Room
Early Vaults suffer from a lack of equipment. You might find yourself having to move people around a lot to respond to Radroaches or Raiders.
This isn't as much of a problem in later Vaults, but you'll still have an asymmetry in equipment for quite a long time. I've had Mole Rats take down some of my Level 50 E13-trained Vault Dwellers because they were unfortunately only equipped with Enhanced Sawed-Off Shotguns.
Pretty much every Vault we've seen in the modern Fallout games has Security Officers. It'd be cool to be able to assign people to Security rooms, which could then respond to incidents as they happen just like the security offices in Sim Tower. This would give Overseers a clear idea of which people should be best equipped beyond the first few rooms next to the Vault Door. It'd also give the guys I have randomly lounging around in Warehouses something to do since Bethesda decided to limit Wasteland explorers to 25 Vault Dwellers at a time.
A Room That Turns My Caps Into Something Useful
As I said in the opening, I've got plenty of Caps. The thing is once you have your Vault built and upgraded, Caps become entirely useless. You don't really need them for anything other than reviving people.
Reviving a Wasteland Explorer is a 1,000 Cap Expense (unless you're in Survival Mode where they die permanently). When a fully-upgraded Vault Dweller can bring in excess of 10,000 Caps per run, 1,000 Caps can be considered a business expense. Vault Dwellers won't die within the Vault very much, either, unless they're woefully under-trained and under-equipped.
It'd be great if I could use those Caps for something other than remodeling my entire Vault. The dream is being able to buy Lunchboxes with Caps, unlikely as that may be. I don't care if it's an absurd cost like 999,999 Caps, it'd let me do something with them. They're useless in the end game.
Some kind of Vault (heh) that lets you buy special items at absurd costs would be great. Another option might be a Cloning Facility that lets you build custom dwellers at an extreme cost. There's really any number of things Bethesda could come up to solve this problem.
Welp, that's it for my ideas. Fallout Shelter's updates have made a few minor changes, but this next one is looking to be the one that will add honest-to-goodness new content to the game in a way that will directly affect our Vaults.
I've relegated Fallout Shelter to my "games to play right before I go to bed" timeslot. Some new rooms might just be the thing to get me to pick it up a little more often again.
What do you think of my proposed ideas for new rooms in Fallout Shelter? What ideas do you have for new rooms of your own? Let us know in the comments below!