Digital Rights Management (DRM) is a subject that is often glossed over in what some would call the "mainstream gaming media". In order to protect games, publishers employ some method of encryption that locks the game behind a wall until a certain key is typed up to "activate" it. Some games have skipped this tradition and instead chose to lock them behind some kind of online protection that's tied to one single account. While these are the basic forms of DRM we encounter in our daily lives, our hats must go off to games that have employed the most rage-inducing, and even hilarious, tactics ever to thwart intellectual property breaches. Without further ado, I now present you with the most hilarious DRM flops in recent history:
1: DRM-ception on Grand Theft Auto IV
You're about to play some GTA. You have installed the game, your palms are sweating and you smell like mom's spaghetti. You click on the game icon and what the hell is this?


2: Batman: Arkham Asylum transforms into the hardest level of Flappy Bird.
Batman: Arkham Asylum included a very funny little hook in its DRM method. If someone manages to crack the game, it transforms Batman into a demented bird that keeps flapping its wings helplessly. Granted, this is not a flop in DRM, but a hilarious way to troll pirates. It's also helpful because the pirated version has more realistic physics. You know you can't fly like that in real life, right? Since I don't have a screenshot or video of the actual glitch, I will instead provide you with a consolation prize:
3: Mass Effect 3 has an entire DLC package included in the disc.
This little problem has gained quite a lot of notoriety. Known as the "day one DLC", the content this piece of software "adds" to the game is a new squad member and character in Mass Effect 3, perhaps the most talked-about game in the series (and it's not always being discussed in a positive light). From Ashes, the DLC, was dug up by a few savvy gamers after they found out that it was hiding inside the game disc all along. In other words, a perfectly functional part of the game was hiding behind nothing more than a glorified pay wall. Just wrap your mind around that for a second.
4: SimCity has online-only DRM, and the developer makes a transparent excuse about it.
When you first started up SimCity after installing it, you were met with a surprise. Not only did the game have to log in to a server, but it had to maintain a stable connection to it. Upon receiving the all-too-predictable outrage from fans who expected a game that was playable, EA added this to their blog. The explanation behind the always-online portion of the game was too suspect, claiming that the simulation has to be run on EA's servers and, in short, the game would be impossible to play on your computer. To gamers, this blog post only told them one thing: "We have taken the liberty of putting a new version of our DRM we'd like to call GestapoDRM. It checks you every few minutes to make sure you didn't steal a copy of the game in the middle of playing the legitimate version."