Windbound Coming August 28

Developer
5 Lives Studios
Publisher
Deep Silver
Release Date
August 28, 2020
Monetization
One Time Purchase
Purchase (Some links may be affiliated)
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Not Zelda, But Very Close

Right at the start of the Escapist Indie Showcase today, a new gameplay trailer for Windbound was revealed. It looks very similar to The Legend of Zelda: Breath of the Wild, even having a hang-glide type item very similar to Link's. Its gameplay is indeed similar, described as a "survival-crafting RPG-adventure" by the developer.

In it, you play as Kara, a warrior who begins the game shipwrecked on an uncharted island. She begins voyaging across the "Forbidden Islands,"  trying to find her way back home to her tribe. Throughout, you will gather resources to craft weapons, armor, tools, and enhance your boat.

 
 

Kara's boat will be a key item in the game, hearkening to another Zelda title: The Wind Waker. You'll be able to customize it such that it can withstand the elements and the sea creatures that threaten you as you sail. You can explore the islands in an open-world setup. Once you have depleted one island of resources, you will need to set sail to the next. Along the way will uncover some secrets that the islands, and the ocean, are hiding. Suffice it to say, there may be more than meets the eye on Kara's quest.

You can expect to see Deep Silver and 5 Lives Studios' indie BOTW-like on August 28 for the PS4, Xbox One, Switch, Stadia, and PC. Preodering is open now, and if you do so you'll receive some special "Ancestral" items to use in the game. That will be ancestral attire, an ancestral knife, and finally an ancestral oar. 

Check out the brand new trailer below:

Interested in playing a new Breath of the Wild-like adventure, or think it's just too much a clone? Regardless of that, interested in a new, indie-developed open-world game? Let us know in the comments below!

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Trevor Whalen

Writer

I am a lifelong, enthusiastic gamer, freelance writer and editor, blogger, and Thief FM aficionado. I think that exploration-heavy, open-ended first-person games are the best vehicle for story-telling, with the finest Thief missions leading the pack.