Valheim's latest patch is relatively small when you look at its patchlist, but what's included in there makes this patch notable, with the terrain-modification system being the biggest change. Check out the explanation below:
The new terrain modification system is made to reduce the number of network instances and make loading faster and smoother. Technically it’s a pretty big change but hopefully you should not notice that much of a difference except some minor behaviour changes to the hoe and pickaxe and of course much smoother loading of areas with a lot of terrain modifications. All terrain modifications after this patch (using the hoe, pickaxe or cultivator) will automatically use the new modification system. For existing areas where heavy terrain modifications have been made before this patch we have added a special console command “optterrain” that basically converts all the old terrain modifications in the nearby area to the new system. To use the “optterrain” console command, you first need to enable the ingame console by adding “-console” as a launch argument for the game.
Other changes in patch 0.150.3 include fixing the swamp draugr spawner location to prevent draugrs from spawning inside stones, a lox pet sound effect fix, and torches no longer supporting constructions. Other fixes include a Dolmen location stone fix, world loading tweaks to fix issues with ships and buildings getting damaged while loading, and the server list will stop downloading when leaving the start menu to decrease network usage.
One final change that you'll be able to get a lot of use out of with the new terrain system is that it now costs less stone to raise the terrain with the hoe. So now, raising the terrain will not only fail to slow you down, but will also require less stone mining.
If you would like to check out the full patch notes yourself, be sure to go here. For all of your Valheim news, stay tuned to TechRaptor.
What do you think of this patch? Have you been playing Valheim? Let us know in the comments!