Turn 10 Making Changes to Forza Motorsport 7’s VIP Membership

Published: October 13, 2017 8:21 PM /

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forza-motorsport-7-keyart-official

While Forza Motorsport 7 is receiving praise for it's driving mechanics, the series' most dedicated fans have had serious issues with the newest iteration of the $20 premium VIP membership. In previous titles, this membership gave players twice as much money for each race alongside unique cars.

Forza 7's version still does this, but it limits them to 25 uses instead of forever. Not only does this turn-off long-time fans, but the game's store page failed to state this change on release. Purchasers found this out after buying and loading up the game.

In a recent letter to the community, head of Turn 10, Alan Hartman, announced they are making changes to the system based on the complaints:

"Since Forza Motorsport 7 launched into early access last week, everyone here at Turn 10 has been keeping a close eye on our players’ feedback. The most important thing to us is to maintain open communication with the Forza Community. We’ve heard what you have had to say and, starting today, you can expect some significant changes."
The letter states that the 2X credit boost is reverting to its old ways, meaning it's in effect after every win. The changes will be available soon. VIPs will also receive 1 million credits and four additional Forza Edition cars:
  • 2016 Jaguar F-TYPE Project 7 Forza Edition
  • 2017 Chevrolet Camaro ZL1 Forza Edition
  • 2017 Acura NSX Forza Edition
  • 2010 Maserati Gran Turismo S Forza Edition
Hartman ends the letter by acknowledging the stability issues Windows 10 gamers are experiencing, in addition to a thank you for playing.

It's important to note that not having this boost means you are grinding to get some higher-tier cars. Credits do not come as frequently in Forza 7 as previous games due to some changes in systems.

For those concerned with changes to this iteration of the series Forza Motorsports 7 still has some major issues. Adjusting difficulty for higher reward has been a part of the franchise since the first game's release back in 2005. This latest iteration takes the difficulty modifiers and stuffs them in loot boxes for limited use. You can still adjust certain aspects like the driving line or ABS, but you won't receive a reward for it unless you have the respective mod equipped.

Forza 7 prize crates
Forza 7 prize crates. Source: Ars Technica

You purchase these loot boxes with CR coins, which are earned by winning races. As of this writing, these coins are only available in-game and cannot be bought with real money. However, in a statement made to Ars Technica, Turn 10 reveals they plan to add that option:

"Once we confirm that the game economy is balanced and fun for our players out in the wild, we plan to offer Tokens [a real-money currency that works like CR] as a matter of player choice. Some players appreciate using Tokens as a way of gaining immediate access to content that may take many hours to acquire in the normal course of play. There will also be an option within the in-game menu to turn off Tokens entirely."
Also included in these loot boxes are driver cosmetics - hindering your chances of getting more mods. There are 361 of them, with a significant amount being color swaps. Once pay-to-loot becomes available, you're still at the mercy of RNG.


Quick Take

Going off of Hartman's letter, Turn 10 is opting not to address some of these other complaints. One has to wonder why these are even issues in the first place. Forza 7 seems to be going out of its way to make you grind for everything. Once the Token system is implemented, it's likely that players will be fed up with the grind and give in to purchasing if they want to continue playing.

What do you think about Forza 7's new changes? Are you happy with Turn 10's response? Let us know in the comments below!

Have a tip, or want to point out something we missed? Leave a Comment or e-mail us at tips@techraptor.net


Max Moeller
| Content Writer

Blockchain, cryptocurrency, and gaming journalist. Feels most at home with a controller and something to learn about. Likes emerging things.