The Total War: Warhammer III update 2.3 is now live, and it brings endgame scenario customization in multiplayer and new Lord select videos for the original lords in the first Total War: Warhammer. There are also balance updates, general gameplay updates, and stability and performance fixes.
It's a fairly meaty patch, which is good because players have probably been expecting as much after the roadmap that was published earlier this year. Truthfully, it's more than what players were expecting, as this year's updates were supposed to end at either update 2.2 or 3.0. Instead, we're at Total War: Warhammer III update 2.3. The more the merrier, eh?
To start, the endgame scenario customization in multiplayer will give the host of an Immortal Empires campaign "the opportunity to prescribe your downfall" like in the singleplayer campaign, which is pretty cool. You don't have to do it, but the option is now there as Creative Assembly tries to maintain parity between the multiplayer and singleplayer versions of the game.
Speaking of parity, the eight original lords from the original Total War: Warhammer have now been given a visual update, with their select videos updated to bring them in line with the later sequels. They are:
- Karl Franz
- Balthasar Gelt
- Mannfred Von Carstein
- Heinrich Kemmler
- Thorgrim Grudgebearer
- Ungrim Ironfirst
- Grimgor Ironhide
- Azhag the Slaughter
General updates to the game include landmarks that were already in Mortal Empires and the Realm of Chaos map added to Immortal Empires, making them available to whichever Warhammer III factions were deemed appropriate. This should be great news to players, as well as the news that a bunch of 10-slot settlements are being ported over to Immortal Empires from Mortal Empires or the Realm of Chaos. Interestingly, a noticeable issue that has been fixed is one in which one faction's currency was replaced by another's upon reloading a save, which sounds incredibly frustrating for those that noticed it.
Last but not least, considering how buggy and unfinished the original version of Total War: Warhammer III was, it's a good thing Creative Assembly is still dedicating some time to the game's stability. A memory leak involving Campaign vortex sounds has been fixed, along with an end-of-turn crash that would occur "during the AI’s turn when a rebel faction captured a settlement that toggles technologies for certain races (e.g. Norsca or Kislev)". Not the two biggest fixes, but if they'd happened to you, they don't sound like they would have been great to experience.
For more information on Total War: Warhammer III, stay tuned to TechRaptor.