Total War: WARHAMMER II Doomsayer Update Adds Skaven Undercities

The Prophet & The Warlock Skaven Campaign Map

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Total War: WARHAMMER II Doomsayer Update Adds Skaven Undercities

April 17, 2019

By: William Worrall

More Info About This Game
Creative Assembly
Release Date
September 28, 2017 (Calendar)
Purchase (Some links may be affiliated)

Fantasy battle simulator Total War: WARHAMMER II has received a new, free update to go along with the recent The Prophet & The Warlock DLC. The Doomsayer update adds some brand new features as well as a few tweaks and balanced to improve the game. One of the biggest new features of the update is adding the two new DLC factions, clan Skryre and the Cult of Sotek, as AI players even for those who haven't purchased the DLC. This makes it possible to come across the DLC factions on the field and in the diplomacy menu.

A very interesting new feature for the update is the inclusion of a new type of building for Skaven factions known as Undercities. The undercity is a type of settlement which Skaven can build in secret beneath any other settlement, even ones they don't own. These hidden settlements can be used to bolster resources as well as to attack besieged cities from the inside, but players must do their best to ensure that their constructions remain secret. As more and more buildings are added to each undercity the chance of being discovered increases unless they are hidden by other stealth buildings.

The new update also sees some massive balance changes to the campaign mode. AI players will now spend their money more efficiently than before, as well as tending towards spending rather than saving their resources. AI factions also no longer gain a bonus during auto-resolve battles in the ongoing balancing of the campaign as the amount of enemy and player factions gets larger and larger. These new updates are live right now as well as the new The Prophet & The Warlock DLC. You can check out all of the patch notes here.

What do you think about the Doomsayer Update? Do you think these balances and tweaks are a good move? Let us know what you think in the comments down below. 

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Staff Writer

I'm Will and I'm a UK-based writer who went to film school before realizing writing was more fun than film-making. I've written for a number of gaming sites over the past few years of my writing career, including Cliqist, Gaming Respawn, and TechRaptor. I also produce videos for my own channel (Mupple) as well as Cliqists popular YouTube channel. I've covered industry events such as EGX and am hoping to break into narrative game writing in the future.

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